What details do you miss from older editions?

MerricB said:
Interestingly, psionic-to-psionic combat took place in Segments instead of Rounds, so 10 turns of psychic combat would happen before your friends could hit the mindflayer once...


that is if he hadn't already attacked the non-psionics too with psionics. ;)
 

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Swiftbrook said:
Rangers! 3.5 Ranger is ok. In 3.0 they stripped the Ranger of the animal companions and gave them to the Bard. Rangers got a whole heap of animal, monster and demihuman followers at like 10th level.
-Swiftbrook

I know about the ranger followers thing, but you say the 3.0 ranger had no animal companion, and the bard did? I'm afraid you're misremembering this. In 3.0 animal friendship was a spell that gave you a permanent animal companion. Rangers got it when they got their spells (4th or 5th, IIRC), and bards didn't get it.
 

schnee said:
I miss my Dieties & Demigods with the Cthulhu and Melnibonean mythos... even if Erol Otus was doing some serious drugs and Jeff Dee couldn't draw an anatomically correct midsection to save his life.
Awesome. :p
You are my new hero.

Here's another thing I miss:
The Fluff - the mechanics of 2ed may have been utterly godawful, but the stories that the designers told were really cool. The settings were inventive and fresh and the characters were cool. Great stuff. Plus, the actual writing quality seemed a tad bit better, although many of the 2ed writers were still working with WotC when 3e came out... so who knows.
 

Belegbeth said:
Getting rid of those annoying "iconic characters" would also be a step in the right direction. I am so sick of Mialee, Lidda, et al. There was none of that nonesense in the old school DnD books.

I dunno, I always thought of Mordankienan, Bigby, Tenser, Emirikol, and the like as older edition iconics, they just weren't identified as such. Of course, they were generally just shadowy figures who'd be mentioned in passing most of the time...

The problem with Mialee, Lidda, et al., as far as I can tell, is that they're too generic -- they have no personality!

-The Gneech :cool:
 

I miss my Dieties & Demigods with the Cthulhu and Melnibonean mythos... even if Erol Otus was doing some serious drugs and Jeff Dee couldn't draw an anatomically correct midsection to save his life.

Dude, I happen to think that those two are a better representation of their subject matter than most artwork in the Chaosium books for the same.
 

Belegbeth said:
If by "dated" you mean that earlier edition art sometimes actually tried to represent what MEDIEVAL amour and weapons looked like, then dated is good!

That was somewhat the point I was trying to make. Medieval arms and armor looked the way it did, not because the smiths were uncreative, but because the stuff worked. Modern fantasy artists can embellish stuff as much as they want, but there comes a point where it starts to look stupid. For example the asymetrical shields that 3e art likes to show. Some people may think, "Hey, cool fresh and original!" while I can't help but think, "Would that piece of crap actually work?" And the piecemeal armor that pictured as well kind of bothers me too, because it just looks bad.
 

Along with Trampier/Otus/Dee, Specialty Priests, and various others already mentioned, I have a few things I miss:

- XP progression tables that weren't based on 13.333333 encounters to gain a level. I liked the rapid early progression followed by a settling in as players focused on campaign activities rather than power-ups.
- Multi-function spells. 3.5 especially has broken up all of the spells that did different things.
- Character Death as game balance.
- All the little tables in the DMG. That was a book for someone trying to run a campaign. Instead of hand-holding through the basics you got information you could actually use to add flavour and substance to your game.
- Treasure type has already been mentioned, but I think it bears repeating. This is another area where simpler isn't always better. I think they oversimplified monster treasure allocation where they didn't need to. We may not have needed the same range of types, but we sure need more than we've got.

Overall I'm happier with this edition, but I definitely miss some stuff.
 

Ecology is important to me.
For some reason I like my monsters to make sense, so frequency and where it lives and what it eats are useful to me to know.

The potion miscibility table.

DMG appendixes about the magical properties of herbs and gems.

The crazy encounter subtables...
...and not knowing what they meant. "Look, it's a slovenly trull!" "Kill it!"
The former two are cool. Helps you figure out what color and such to make the gem on a magic item.
A trull is a type of lady of the night I believe.

and the (demi-) Plane of Shadow not being quite so grim. Or grim in a different way. --Taichara

Tell me how it was Taichara...the Plane of Shadow just seems extremely hard to use since it's constantly moving and changing.

2. Brom --DM Firebow
Who or what is this that you are talking about here?

A guy I know named a recent wildman barbarian character this.
 
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