Li Shenron
Legend
A few years ago, around 1995, I have been playing D&D for the first time with some friends. I would like to know which version of the game it was, I don't even know if it was old D&D or AD&D, I have started really playing only with 3ed.
The game was in a boxed set: a rulebook of 70 pages circa IIRC, softcover with a good picture of an attacking Red Dragon, black&white interior with spare artwork; introductory adventure instructions for the DM; a cardboard dungeon map; a set of dice; paper counters for PCs and monsters. It was an Italian edition (editor EG), so it might have looked very different from the original package, and the description could be unuseful.
Now the rules: I am trying to get from them which version of the game it was... Names can differ because they are translated from Italian by me.
- abilities were rolled 3d6, in order and no adjustments; bonuses were non-linear: 9 to 12 = +0, 13 to 15 = +1, 16 to 17 = +2, 18 = +3
- the classes were Fighter, Cleric, Wizard, Rogue, Elf, Dwarf, Halfling (obviously no distinction between class and race); every class had prerequisites, such as min Strength for Ftr
- alignment concerned only Lawful/Neutral/Chaotic, and there were a Lawful and a Chaotic languages
- PCs could go up to level 5, and each level granted a "nick-title", such as Wizard 1 = "Apprentice", Wizard 2 = "Scholar", Wizard 3 = "Sorcerer"... (just e.g.); the level limit suggests me it was a starting package only
- usage of weapons/armors was very restrictive, i.e. no proficiency = no use at all
- there were no rules about non-weapon proficiencies or skills
- IIRC, hp were Ftr=8, Cle=6, Rog=4, Wiz=4, Elf=8, Dwa=8, Hal=6 (or similar), always rolled randomly
- attack rolls used THAC0, and AC was "the lower-the better"
- saving throws were divided into 5-6 groups, like "ST vs poison and death ray", "ST vs spells", "ST vs wands and staves", "ST vs paralysis and sleep"... Each class had a progression for each, Wis bonus to all, and again "the lower-the better"
- more about classes: Ftr could use any weapon; Cle had turn undead; Rog had abilities rolled with % (Climb walls, Move Silently, Hide in Shadows, Open Locks...), he could spread among them some extra % per level; Wiz could use ONLY dagger; Elf was the raw sum of all Ftr + Wiz abilities
- there was Infravision
- IIRC Cle & Wiz CAST 1 spell/day at level 1 and KNEW 1 spell ONLY; I even think they could not choose the known spell but they had to roll randomly
- the many monsters in the book had fixed XP for each; I remember for sure some monsters that I have never seen in 3ed, or I have seen them very different, such as Giant Crocodyle (about colossal size, maybe the highest XP of all), Bronze Golem (liquid fire instead of blood, splash damage to everybody when they hit it), Necrospectre, Displacer Panther, Yellow ? Amoeba
I can recall much more, but the post is becoming too long.
Any help appreciated!!!!
The game was in a boxed set: a rulebook of 70 pages circa IIRC, softcover with a good picture of an attacking Red Dragon, black&white interior with spare artwork; introductory adventure instructions for the DM; a cardboard dungeon map; a set of dice; paper counters for PCs and monsters. It was an Italian edition (editor EG), so it might have looked very different from the original package, and the description could be unuseful.
Now the rules: I am trying to get from them which version of the game it was... Names can differ because they are translated from Italian by me.
- abilities were rolled 3d6, in order and no adjustments; bonuses were non-linear: 9 to 12 = +0, 13 to 15 = +1, 16 to 17 = +2, 18 = +3
- the classes were Fighter, Cleric, Wizard, Rogue, Elf, Dwarf, Halfling (obviously no distinction between class and race); every class had prerequisites, such as min Strength for Ftr
- alignment concerned only Lawful/Neutral/Chaotic, and there were a Lawful and a Chaotic languages
- PCs could go up to level 5, and each level granted a "nick-title", such as Wizard 1 = "Apprentice", Wizard 2 = "Scholar", Wizard 3 = "Sorcerer"... (just e.g.); the level limit suggests me it was a starting package only
- usage of weapons/armors was very restrictive, i.e. no proficiency = no use at all
- there were no rules about non-weapon proficiencies or skills
- IIRC, hp were Ftr=8, Cle=6, Rog=4, Wiz=4, Elf=8, Dwa=8, Hal=6 (or similar), always rolled randomly
- attack rolls used THAC0, and AC was "the lower-the better"
- saving throws were divided into 5-6 groups, like "ST vs poison and death ray", "ST vs spells", "ST vs wands and staves", "ST vs paralysis and sleep"... Each class had a progression for each, Wis bonus to all, and again "the lower-the better"
- more about classes: Ftr could use any weapon; Cle had turn undead; Rog had abilities rolled with % (Climb walls, Move Silently, Hide in Shadows, Open Locks...), he could spread among them some extra % per level; Wiz could use ONLY dagger; Elf was the raw sum of all Ftr + Wiz abilities
- there was Infravision
- IIRC Cle & Wiz CAST 1 spell/day at level 1 and KNEW 1 spell ONLY; I even think they could not choose the known spell but they had to roll randomly
- the many monsters in the book had fixed XP for each; I remember for sure some monsters that I have never seen in 3ed, or I have seen them very different, such as Giant Crocodyle (about colossal size, maybe the highest XP of all), Bronze Golem (liquid fire instead of blood, splash damage to everybody when they hit it), Necrospectre, Displacer Panther, Yellow ? Amoeba
I can recall much more, but the post is becoming too long.
Any help appreciated!!!!
