The_Gneech said:
Part of what honks me off about this whole "Oh WE used our imaginations!" attitude is that by that reasoning, why bother to have different classes at all? Just give everybody the exact same stats and let "imagination" do the rest.
When I was a kid, we called that "Cops 'n' Robbers," or "Cowboys 'n' Indians." All imagination, no stats, hours upon hours of fun.
I'm sorry,
The_Gneech, but you've committed the reductive fallacy - by stripping away the meaningful details, you attempt to make the question sound absurd (
reductio ad absurdum), when in fact it is perfectly valid.
The question is not about whether or not a roleplaying game must include mechanical differentiation of characters, but rather
to what degree mechanical differentiation is important to gamers that frequent ENWorld.
As for me, I enjoyed playing
Melee and
Wizard way back in the day, which if I remember correctly had maybe three stats that described the character's personal attributes. Anything else we determined based on background - if a character's backstory indicated that s/he was a forester, s/he got a bonus to avoid gettting lost in the woods, or to find food, or survive in a blizzard. Simple.