What did you do with your loot?

We mostly just hoarded it. I remember long lists of stuff for some of my favorite characters. My M-U characters spent a significant portion on a tower and on spell research (sorbin's glass orbs etc...)

Edit: Also, spent/gave to outfit henchmen.
 
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We had implemented GP-drain via training: in order to go up a level you had to go find a NSC of higher level and pay for the course. The fee was 100gp (or 500?) per week of training. At the end of the week you could roll against the character's (prime attribute - wanted level + number of weeks in training).

I wonder why nobody tried to rob the trainers, who earned ungodly amounts of gold. :heh:
 

When we were first rich from adventuring, we bought land, built keeps and strongholds, and had henchmen and armies to supply. Things were great. Then came the great recession of the Year of the Hydra. Prices for land and strongholds tanked. We found ourselves losing levels as our net worth dropped, until eventually we had no choice but to resume our adventuring lives in order to earn some cold, hard coin again.

At first it was difficult finding quests. Adventurers were coming out of retirement left and right, and the patrons had their pick at serious discounts. Trying to convince someone that you were the best choice was often difficult: "I see on your resume that you used to be Name level, but no longer. Can you describe to me what you did to deserve name status in the first place, and why you were unable to maintain it?"

Eventually we picked up some work from Wal-Quest. It was pretty demeaning work for someone used to inspiring fear and awe, but sometimes you just do what you need to in order to get by. Fortunately before the crash, when the economy was good and every adventuring Dick and Jane was busy building their own little fifedom, the monsters were breeding again, replacing their diminished numbers. When they finally began attacking again, they provided ample opportunity to kill things and take their stuff, sparking the economy again.

Things looked wonderful, everyone was sure the boom times were coming back until the formation of the Monsters Management Agency began imposing limits on the numbers adventurers were allowed to kill. They were concerned if we dropped the population too low, we would just plunge back into recession. It took many years to regain what was lost - more years than it took to get to our name levels the first time around.

What did we learn from all this? Cash is the only true king. That, my son, is the reason why I keep alll those coins of gold, silver, electrum, copper and platinum stuffed under the bed.
 

What did we do with loot?

--Training for levelling up
--Purchasing rare magic items
--trips to remote locations
In short, all the things that are done with it now (except for the training part).
 

Wizards were dumping it into spellbooks and most of the others were saving up for strongholds, guilds, towers or the like. There were also taxes and training costs that ate into the group's gold. Still, they generally had so much they didn't know what to do with it and just sort of accumilated it - along with numerous low-level magic items that just gained dust in the temporary hide-out or the group's portable hole.

There was one time the characters had made off with a dragon's hoard and I allowed them to purchase magic items, but I never did it again.
 

The correct answer is: hookers and blow

"Kid, you haven't lived til you've taken a hit of black lotus from an efreeta's belly-button."


But since I was only 12 at the time, I just spent mine on a stronghold, ships and a small army.
 

The whole gold just sitting on the character sheet problem is one of the reasons that I developped a house rule for 1e.

Only gp that are spent convert to xp. After all spending the gp is what truly demonstrates that you have obtained the treasure, (and now it can not be taken from you). It also encourages players to develop another facet of their character (spending habits). Encourages spending money which then encourages going on more adventures.

I havn't had much time with this houserule yet, but I think good things will come of it.
 

It really depended on the character I was playing. I've had characters that would spend 1000gp on a pair of shoes and characters that compulsively burried gold every time the party stopped for the night and marked it on a--not so detailed--map (which was unfortunate considering that character was responsible for the party's wealth). <the people I game with play very similarliy so this type of situation drew no ire>

Sometime I feel a bit disenfranchized listening to the way people talk about the game. I guess I tend to be pretty roleplayey. :) So, in just about every instance (not all) my character concept dictates my spending habits.

It seems to me, some of the transparency of 3.x developed a kind of permissivness toward what was traditionally DM territory. So I did tend to notice an increase of magical equipment purchases...but they were always there: there just wasn't a clear mechanic.

Edit: So, yeah I did spend on strongholds and character optimization...but I also spent on pretty baubles, herds of sheep, hirelings, bribes, wardrobes, research, silly hats, property, and various other things dictated by character.
 
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In 1E days, you could spend a lot of gold just training to level up (I always thought that was kinda silly, so I just assumed that 'training costs' included such things as room and board, taxes, etc.). Plus, you could always spend a pile of gold on NPC spellcasters (especially clerics). I generally had my characters build castles/keeps when they got up there in levels. The 'extra' magic items you gather along the way were actually pretty handy for fighter/ranger PCs, since both of these gained followers at 'name' level (one of my first fighter PCs had a whole cavalry troop armed with magical swords and armor/shields). IIRC, thieves gained followers at high level too, so the same goes for them...
 

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