diaglo said:the Greyhack Wars and the lead up to them and following didn't make me very happy with T$R.
Wow. And diaglo's usually so comfortable with change ...
diaglo said:the Greyhack Wars and the lead up to them and following didn't make me very happy with T$R.
Jester Canuck said:This post kept nagging at me.
The argument, summarized, is that DMs who use the setting now have too much information and have to either ignore it or their campaigns because "lazy DMs" can't make stuff up.
But if the DM is not lazy then why is he using a published campaign setting instead of a homebrew, even thought "up on the fly as needed"?
Jester Canuck said:The main problem is if the setting has few details there is NO choice. You have to make stuff up. So if you are a "lazy DM" (read: rushed, distracted, etc) even though you're paying for the world you still need to invest a large amount of creative energy and time into background. But if the world is detailed (or has sections of detail in-between the blank patches) you can choose to use as much or as little as you want.
Jester Canuck said:And, as someone who has made his share of homebrews, in addition to reading published settings, I know there's also an brainstorming effect. Other writers will ALWAYS think of ideas that would never, ever have occurred to you. These ideas are not always good but can start you thinking in different directions.
Reading through this thread, as a relative newcomer to Greyhawk and the argument, much of the dislike seems to boil down to change=bad.
Most of the posters here who hate GW and FtA seem to be old school players (often retired from D&D:\ ). The two updates seem to be receiving the condensed, concentrated vitriol of the setting's change, the change of what people want in a published world, a change in the game and industry, etc. There's probably some residual feelings of the edition changes (OD&D to 1st AD&D to 2nd AD&D) mixed in there as well, further tainting memories and opinions.
Meanwhile, most of the people who have admitting to like one or both of the accessories, were newcomers to the setting.
Cthulhudrew said:Sorry, I should have clarified. Those weren't the excerpts I was talking about (though they do deserve mention). I meant a series of Campaign Journal articles where he described rumors, events, etc taking place in Greyhawk post-FtA. I'm not sure if Campaign Journal was the right name or not, but it was something like that.
McBard said:Heck, Gygax's own simple introduction to T1 The Village of Hommlet provided more brilliant campaign background than the entire folio.
Krolik said:The first problem is economics. For Greyhawk material to get produced on a regular basis it needs to sell enough copies to justify the expense and manpower being put into it rather then it being used in a Realms or Eberron product. To sell the needed volume Greyhawk products need to be broad enough to be attractive to non-Greyhawkers but there aren't enough Greyhawkers to support the line on their own.
Lisa Stevens said:Germytech said:Or perhaps the fact that Greyhawk doesn't sell.
Don't get me wrong: I like Greyhawk, too. But when compared to the incredibly successful franchises Forgotten Realms, Eberron, or even the ordinary supplements that WotC puts out, Greyhawk cannot even carry a torch.
Well, I can tell you, as the last person who was the Greyhawk Brand Manager at WotC, that Greyhawk sold almost as well as Forgotten Realms. It was a really successful line of products. However, when we started 3rd edition, the manager of D&D at the time decided that we had too many campaign settings, so Greyhawk got put off to the side in favor of FR. It had everything to do with not starting the proliferation of game settings and nothing to do with sales. Just for the record.
Lisa Stevens
CEO
Nellisir said:If anyone else had problems opening them, I'll see about redoing the file and/or uploading them in a different format. I could just put the individual text files online, I guess....
Thulcondar said:(I would point out that the same problem arises for the Judge's Guild campaign material; much to the chagrin of those who might claim it is mere nostalgia that drives my ideas, I find the same shortcomings with the Wilderlands of High Fantasy that I do with the Realms, Harn, and later Greyhawk. Too much detail. Where can I put my dungeon without wrecking the whole scheme?
Jester Canuck said:This post kept nagging at me.
The argument, summarized, is that DMs who use the setting now have too much information and have to either ignore it or their campaigns because "lazy DMs" can't make stuff up.
But if the DM is not lazy then why is he using a published campaign setting instead of a homebrew, even thought "up on the fly as needed"?
Have the GH enthusiasts here had a look at Thunder Rift? It's a lot smaller (and therefore much easier to develop and keep tabs on), and a lot more "generic D&D" than even GH, Mystara et al. It's also very easy for players to get a grasp of, with only two towns, one city, a castle and a dwarven hold for the population centres. If you want a map with some names and a D&D-game-supporting history, that's it right there.Homebrew = blank slate; too much freedom
Greyhawk = correct balance of restrictions and freedom
Forgotten Realms = too many restrictions