My guess is that it can only become worse, where my tastes are concerned. My belief is that edition has been mostly driven by the marketing department, everything done in the hope it would sell more product to more people. Maybe they will achieve that goal, seeing all the people who like it. Personally I don't like miniatures games, but others do like them, and it's okay with me. I guess they sell way much better than "traditional" rpgs, especially when you add in all the relevant minis, terrains tiles, etc. Also, I hear that there are similarities between MtG card game and 4e, but since MtG apparently sells very well, it's but an obvious choice to try to cater to that customer base. All in all, next edition will try to be what sells the best and the most. Only small part-time publishers, in the hobby for the love of it, will develop and publish without but considering business results only.What do you guys think? Where do you think it's headed?
I think 5e will be a weird Forge-y strongly player empowering system with minis that a lot of people will say isn't a roleplaying game.
My group seems a bit reluctant to try 4e, and have suggested waiting for 4.5 or 5e to see if it heads back in a "more roleplaying, less combat focused" direction. Personally, I don't think it will... I think it will continue on the path it's on, with a heavy focus on combat powers and relatively few utility powers and rituals in future editions, though inevitably supplements will expand the number of rituals (and possibly introduce some classes with more Utility powers than Attack powers).
What do you guys think? Where do you think it's headed? Any experience in using 4e with a group heavily focused on roleplaying and social encounters, with maybe 1 combat every 3-4 game sessions, and how well did it work?
Considering the 4e DMG provides better advice about roleplaying and story than any previous DMG, I'd say game is trending toward better roleplaying and stories.
Why don't you start a new thread to discuss that, instead of highjacking this one?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.