Cergorach said:
Hehehe...
*chuckles*
Seriously though, i think that now a days even D20 writers get better payed than artists. Publishers seem to think that art is of less importance, and although i agree on this, there is a difference. No art is better than bad art IMHO, if you want to include art in your product, it better be up to spec. As a wise person once said, you get what you paid for...
btw. I'm not an artist, nor do i aspire to be one (although i like to draw and paint).
Mystic Eye said:I don't really believe that publishers think art is less important. It is more a condition of the market. You can only spend so much and budgets are tight. However, the content and writing is the most critical element.
If you think artists and writers don't make enough, try to be a game publisher.
Mystic Eye said:
If you think artists and writers don't make enough, try to be a game publisher.
Monte At Home said:
That's a joke, right Doug? I mean, the game industry is no place to make your fortune, but do you honestly mean to say that you think publishers are making less than freelance writers?
Here's my take on things:
A real high-quality, fast-working, in-demand freelance artist--say, like Arne Swekle or Wayne Reynolds--can make a lot more than a high-quality, fast-working, in-demand freelance writer in the same time period. A lot more.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.