How many are going to be in the game? There is nothing wrong with playing with a barbarian, two fighters and a pair of rogues. What else do you need?
That's a Rogue subclass if I ever heard one! Write it up, @WayOfTheFourElements! Get on it!High end tavern wenches/gigolos.
That's a Rogue subclass if I ever heard one! Write it up, @WayOfTheFourElements! Get on it!![]()
Yeah, but I dunno if I want to play a gigolo without having Expertise where it counts.Rogue subclass, pfft. One of my players in a PF campaign did it with levels in ranger and barbarian. Granted, neither of those classes were really directly involved other than to make him one exotic halfling. The cosplaying did add to his cachet, though.
You may think I'm joking... but I'm really not.
Yeah, but I dunno if I want to play a gigolo without having Expertise where it counts.![]()
I'd play a game more suited to the setting than D&D!
Adventures in Middle Earth for 5E does low magic quite well, but it's not completely no magic,
Lets say you find a setting you want to set your next DnD campaign in, but it's a setting with no magic. A good half the classes use magic, so so how do your address this? Do you just add magic, just not include wizards? Don't worry too much about the answer. It's a discussion not a actual problem to solve.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.