It's probably a misnomer to call it the "4e Realms". I used the term too, so my bad. 95% of the problematic or unpopular changes had nothing to do with the edition (+/- 5%).It doesn't really sound likely to get those FR fans who didn't like 4e back on board. I'd expect they would play in a FR that never experienced a Spellplague and 4e.
4e fans aren't going to be too keen on taking the 4e out of the Realms.
Thanks @Scrivener of Doom - you pretty much answered all of my questions, except for one: Do we know when the last installment comes out?
It sounds like they're trying to pull off one of those "It was all just a weird dream" moves with 4e.
Personaly I think that MiBG is an excellent adventure.
Warder
(snip) So Abir and Torril are separating again, which is how they're going to return all the lost nations. (snip)
So far this has just been in the background. It drives the story in adventures, but this is really the set-up of the events. And supposedly the novels are just telling side stories or personal adventures caused by the Sundering. So far they haven't revealing where the actual events of the Sundering will be detailed. So at the moment it's just this big, meta background event.
Really? What sense does it make?
I thought it was just going to be another "rift" in the history of FR's metaplot, but not a "rewind" to a previous status...
And I think I remember them saying that since 5e, it should be possible to play FR at different point in history, although what does this mean I have no idea, since you could do that in any edition already, as long as you do all the job yourself.
Also, wasn't there some announcement that the exact details of 5e FR would depend on the results of gamers playing the Sundering adventures at specific conventions or worldwide FLGS events?
It doesn't really sound likely to get those FR fans who didn't like 4e back on board. I'd expect they would play in a FR that never experienced a Spellplague and 4e. (snip) I guess I'm not sure who the Sundering is aimed at. Maybe its all about Drizzt and selling novels. (snip)
Yeah, a big middle finger to the 4E Realms fans. 'Thanks for the money, we're going back to the folks who never stopped pissing on 4E.'It sounds like they're trying to pull off one of those "It was all just a weird dream" moves with 4e.

He’s actually not on record saying he “hated” the 4E Realms.Ed Greenwood hated the 4e FR and is enthusiastically on board with the Sundering, whatever that implies.
There is only one continuous timeline.I thought I heard the 5e Realms were going to support both the non-4e version and the 4e version so I assumed the Sundering would create two parallel Realms, one in which the SP happened and another where it didn't.
Not very likely.If it wasn't for R A Salvatore and his "novels" I suspect it would have been a rewind to 1375DR.
Again, while the Spellplague and changes were done because of 4e there is no relation between the problems and dislike of 4e and the problems and dislike of the post-SP Realms. It's very possible to love 4e, to want to have its babies, and still dislike the changes to the Realms.Yeah, a big middle finger to the 4E Realms fans. 'Thanks for the money, we're going back to the folks who never stopped pissing on 4E.'![]()
The 4E/post-Spellplague Realms isn't technically a PoL setting.(...) and making the entire setting adopt the Points of Light philosophy
Check out the first real page of the "Adventuring" chapter of the FRCS. IIRC it literally says "points of light".The 4E/post-Spellplague Realms isn't technically a PoL setting.
In the wake of the rumbling decade that saw the Spellplague ravage the Realms, PoL certainly applied, but then 90 years passed and things settled down to normal; e.g. open, vigorous trade on land and sea.
WotC's early, mixed messaging didn't help with this, of course.
I know. And it's wrong.Check out the first real page of the "Adventuring" chapter of the FRC[G]*. IIRC it literally says "points of light".
(snip) WotC are the ones that approached Salvatore, Greenwood, et al., and asked them in so many words, “How do we fix the Realms?” Note these authors (not just Savlatore) have ongoing stories in the Realms and one of the Realms’ major themes is that it changes. It’s not a static place.
Stories are told in a linear fashion and there’s no evidence anyone wanted to jump back in time. The fix for the Realms involves moving the timeline forward. (snip)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.