What do you call your company of adventurers?

Tallifer

Hero
Ours will be called the Knights of Good.

The sum of all great adventuring parties throughout literature and history.

(Although no, we do not have a warlock, a rogue or a fighter. We do however have a cleric, a wizard and a ranger. Plus a warlord, a barbarian and a paladin.)
 

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My players have never wanted to name their groups. They say a name is an artificial construct that would be applied by outsiders, not created by themselves.

I have a band of "evil" NPC adventurers currently being "promoted" in the local broadsheet. They're running a contest to select a name. The PCs found this hilarious, and mocked it thoroughly. I intend to give the group a mockable, though vaguely realistic name, just to the the players carry on having fun.

Eventually the PC group will be "named" by locals; probably something to do with the house they live in, which has a name. But they'll never call themselves by it!
 

In an Eberron campaign, we came to the notice of the Sharn Inquisitive after solving a few crimes, the notable breakthrough involving a beholder. We called ourselves the Eyes of Aegis.
 

In my 20+ years of gaming, I have never played in a group that has had a name.

In almost that many years of running a game, I had one group give themselves a name, and it was not meant for use in game. Even then it was simply an abbreviation of their names, so... BEC, for Bob, Ernie and Camaris...

...one player was really into the RP aspect and the other two couldn't care less... can you guess which were which? hehe.
 



My current group is referred to as...

The League.
The Just-Us League.
The Elders of the Church of Treasure.
The Knights of the Church of Treasure.
The Miracle Pig Theater Company (when we put on the hit musical "Porky and Bless'd").
The Oracular Pig Detective Agency.
Treasure, Fracas, and Dare (our PR firm).
The Ordo Porco Dei (our name when we're exorcising evil spirits).
The Church of the Glorious Treasure of Heaven Who Carries the Faithful on Her Broad and Capable Back.

(BTW, "Treasure" is the group's pet pig god)
 

I've DM'd three groups who took names that stuck:

Lord Ravensbeak's Teeth: named after their patron, Lord Edgar Ravensbeak, sometimes shortened to The Teeth.

The Blessed Hex, Featuring Neville: there were six of them, one of them was named Neville.

The Four of the Flaming Fist: there were four of them, one of them was a kind of ninja/monk.
 

We're in the last few chapters of the Shackled City (3.5) game that we started back in 2007. When a reporter from the Cauldron Herald wanted to know who we were early on in the campaign, we were looking at competition with the Stormblades and a few other local adventuring groups. We finally settled on the Order of Heroes (ego much?) which has come to be a name respected by the residents of Cauldron for all of our work on behalf of the town.

I believe that this is the only campaign in which I've played in about 30 years of gaming in which the party has a name.
 

The team is the Silver Moon Adventurers, although if it is mostly the higher-level characters on the mission they usually just refer to themselves as The Big Guns.
 

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