What do you call your company of adventurers?


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I think the reason our groups always named themselves was twofold:

1) The NPCs needed some collective term for us so the King could say "Marshal Grevas, bring me the Company of the Raven's Feather".

2) We needed a group identity because our characters would frequently die (we like games with lots of risk) and so sometimes, the only original "character" to make it through to the campaign's end would be the group: all those who started out were dead.

We found that having a group identity allowed the DM to more easily play unfundged and dangerous games without the danger of having the game disintegrate if someone or even several characters died. No matter what, the group and the adventure would go on.
 

Meat. ;)

Actually, one 1E/2E group in Madison became known as "The Burning Fish" or "The Flaming Fish" due to a number of interesting encounters in their careers together.

That was a fun group: Gray Elven Cleric/Mage (me, and I hated elves but teh group had no spellchuckers), a Human Ranger who couldn't track ("I shall follow i...*roll* ...erm, there's something in my shoe!"), a Wood Elf Fighter (yes, almost Barbarian) and a Fighter/Thief with almost no points alloted to Find Traps or Open Locks. Hence the burning part of the name because the call of "open", rather than a thievery check, became the fighter and ranger throwing the chest/crashing the door/etc.
 

We're in the last few chapters of the Shackled City (3.5) game that we started back in 2007. When a reporter from the Cauldron Herald wanted to know who we were early on in the campaign, we were looking at competition with the Stormblades and a few other local adventuring groups. We finally settled on the Order of Heroes (ego much?) which has come to be a name respected by the residents of Cauldron for all of our work on behalf of the town.

I believe that this is the only campaign in which I've played in about 30 years of gaming in which the party has a name.

Curiously, our Shackled City party also has a name: the Golden Lanterns. And it was also largely motivated by the fact that we were trying to make a name for ourselves and show that we were better than the Stormblades.

In the 4e paragon-tier game I am DMing, the party has been referred to by others as the Company of the Chimera, for their exploits against a gorgimera in the opening adventure.
 

One group is The Scaled Company -- named after defeating a tyrant lizard early in our careers and harvesting its red hide to make masterwork boots -- and the other is The Blud Griffons -- named during the arena adventure in Age of Worms, as an homage to my PC's father's mercenary group (The Black Gryphons). My PC had an Intelligence of 5, and can't spell for crap.

The group I DM for hasn't taken or acquired a name.
 


I've played in two campaigns where the group took a name.

A shadowrun campaign in which we were a street gang called "the harbingers"

Recently a friend ran a short 4e campaign where all the players were kobolds and we were trying to make a name for ourselves and break free of the oppressive holdings of our dragon. We were "the tunnel rats".
 

On the rare occasions we've chosen a name for one of our groups, it's been only after some of the most protracted discussions ever undertaken.

In a home campaign that involved Adventurers' Guilds which required applicants to have a group name, we took up almost an entire session going around and around, before eventually settling on the compromise candidate - Adventurers Inc. For next session, I printed up business cards for us.

In Shackled City, we called ourselves the Cauldron Private Watch, and I came up with a rather disturbing logo and flyer for us, which my character - a Changeling - thought was perfectly normal and impressive-looking.

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In a recent Paragon-level 4e game, our unnamed adventuring group got involved in the city Arena, and had to come up with a name for ourselves as a gladiatorial team. We settled on the Black Talons, in response to the colour-based theme of the existing teams.
 

My group just finished a long arc that ended up with them setting themselves up as the heads of an Adventuring guild within the city. They named themselves the Brown Dragons after their patron.
 

My groups have always used the name of my gaming group, The Fellowship of Flint and Steel, as the party name for pretty much all their adventuring bands. It was actually party name we made up for a Spelljammer group that I played in years ago and I've just carried the name over to represent the group of friends that I game with, and they in turn use it to cover any party they create. Even though I try to get them to name themselves all the time.
 

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