What do you call your company of adventurers?


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I tried to encourage my group to come up with a name for their adventuring company, particularly in my last Ptolus game where they were all members of the Delver's Guild and actually accepted work as a group. They never picked one. I encouraged them again for my D&D 4E game where I ran a conversion of Keep on the Borderlands.

They chose: The Leather Dominators.
*facepalm*
 

Our group was trying to figure out a name and in the next combat we all literally went at 19 for initiative. So we took it as a sign and called ourselves "The Order of the Nineteen". There have been other names, but that one still makes us laugh.
 

I think I'd like to be part of a group calling itself "The Scadsworthy Irregulars" (to reflect a certain degree of avarice), but that hasn't happened yet.
 


Just finshed playing and DMing in a 3.5 game that went from lvl 1-18.

Early on, we were in Undermountain and the patrons of the Yawning Portal needed a name to bet on us:

We ended up as "The company of the dead and buried" and the name stuck through the whole campaign.
 

The groups I GMed rarely named themselves and I've only been in one group that had named itself:

The Red Griffons
The Silver Wind
The Crew of the Broken Bard* or just The Broken Bards

* This one come about because the group's air ship is called the Broken Bard and they did not have a name that everyone would agree upon.
 

It's odd how many people say that their groups never choose or get a name: I have had the opposite experience, where almost every adventuring company has acquired a name. Indeed, if we did not choose one ourselves, then we were frequently given one due to our deeds (or misdeeds).

Strange
 

It's odd how many people say that their groups never choose or get a name: I have had the opposite experience, where almost every adventuring company has acquired a name. Indeed, if we did not choose one ourselves, then we were frequently given one due to our deeds (or misdeeds).

Strange

I think for many of my players, games like Final Fantasy and cartoons like He-Man were their initial foray into fantasy. In general those groups did not have an adventuring company name (well, the JRPGs that they played did not). That was strictly a D&D thing. Most groups I've seen treat the adventuring party name as a fun, "old-school", and a little hokeyness kind of thing.
 


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