what do you consider a "good" AC?

the point of spending big $$$ on a great AC is pretty moot though, considering that a Cloak of Displacement costs 50k gp, and gives you infinite AC 50% of time in normal situations. (And usually the types that can see through it aren't the melee types ;)) Much better investment than a 50k on a Ring of Prot. +5.
 

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Pax said:
Rendering that slot unavailable for use during those two and a half days; I forget the actual rules reference, but I am 100% certain, if spell duration extends intoa new day, that "slot" is considered "used" until the spell duration expires.

In that case, you're 100% wrong.

Pax said:
The entry for Expertise specifies the Fighting Defensively as the "normally" entry, IOW, what people do who do NOT have this feat. That pretty directly indicates the two are not compatible; Expertise replaces Fighting Defensively when used.

Actually, the two stack.
 

Numion said:
the point of spending big $$$ on a great AC is pretty moot though, considering that a Cloak of Displacement costs 50k gp, and gives you infinite AC 50% of time in normal situations. (And usually the types that can see through it aren't the melee types ;)) Much better investment than a 50k on a Ring of Prot. +5.

If you even put, or allow this item... Which I abjectly refuse to do, even at 15th level. The item unbalances things at lower levels.

Hell, to allow the monk to have the minor cloak in my game... I reduced an item he wanted down by 2 plusses. So instead of a 33 ac, he has a 31. Slightly below average, but offset by the cloak.
 

CRGreathouse said:

Actually, the two stack.

Uh ... I don't think so. What makes you think they do?

I thought they did NOT stack, beause in the description of the EXPERTISE feat, it mentions what is normally possible (fighting defensively) as if to suggest that the feat replaces that.

It would be nice if there was an offical ruling though.
 


I used only off-the-shelf items, or items built within the parameters of the magic Weapons, magic Armor, and Brew Potion rules. Not custom spells and whatnot.


Just because it's "within the parameters" doesn't make it valid for a cross-campaign discussion. For example, under the DMG rules, I can make an item that gives me continuous True Strike (+20 to my attack rolls) whenever I attack for only 2000 gp (1st level spell, use-activated)
No DM in his right mind will allow this item as is. Yet, under the item creation rules, it fits the parameters of what can be made.
Same goes for an item with continuous Shield, or Magic Missile at will, or Cure Light Wounds at will... they meet the guidelines, but you won't see many DMs go for it. Maybe yours will, but since most others won't it's not a fair baseline for a discussion.

Every item is subject to DM approval. However, those items that are explicitly listed in the DMG (or whatever other official book you use) are officially "endorsed" as being balanced That's why these discussions should be limited to only listed items; everything else is really up to the whim of the DM.

And this assumes the item IS valid in the first place, and part of the earlier discussion was how personal spells and/or spells requiring that sort of decision-making wouldn't be allowed for potions.

To the other stuff:

As the others have said, you don't lose a spell slot if it goes over 24 hours, you only lose a spell slot if it was cast within 8 hours of refreshing your spells (and if you need 8 hours of rest, that means ONLY if you were interrupted while sleeping or if you delayed meditation until the middle of the day). A 20th-level Wizard can Extend Mage Armor to last an entire week, clearing up a 1st-level slot each day. Even without Extend, there are some non-permanent spells that can easily last more than 24 hours (Animal Messenger, Mass Cocoon, Antipathy, Charm Monster, Contingency, Command Plants... there's a lot of them).

And Expertise and Fighting Defensively DO stack, that one has been explicitly clarified in the FAQ (p.17). They're Dodge bonuses, which is one of the few types that stacks with itself, and it doesn't explicitly say that Expertise replaces Fighting Defensively.
 

starkad said:


If you even put, or allow this item... Which I abjectly refuse to do, even at 15th level. The item unbalances things at lower levels.

Hell, to allow the monk to have the minor cloak in my game... I reduced an item he wanted down by 2 plusses. So instead of a 33 ac, he has a 31. Slightly below average, but offset by the cloak.

Of course I allow it. It comes down to balance between spellcasters vs. nonspellcasters. Spellcasters can easily cast the Displacement spell, or Mirror Image or any of the many protections. It's only fair that other characters get a chance at that too.
 

Numion said:


Of course I allow it. It comes down to balance between spellcasters vs. nonspellcasters. Spellcasters can easily cast the Displacement spell, or Mirror Image or any of the many protections. It's only fair that other characters get a chance at that too.

Plus, it's a cloak, with maybe 4 hps and hardness 0, and on the first saving throw vs a damaging spell where you roll a one, you have a really good chance of losing 50,000 gps.

Not that I would EVER be that cruel to a PC, oh no... ;)
 

Hahahahahahahahahahaha

Numion you're evil. :)

That's one of the reasons I disallowed it... I can only picture the screams and whines from my group. :)
 

starkad said:
Hahahahahahahahahahaha

Numion you're evil. :)

That's one of the reasons I disallowed it... I can only picture the screams and whines from my group. :)


Numion, you're bad! Bad! Bad!

...wait, what did Numion do? :P
.
.
.
.
Screams and whines? No, all the PC wizards in my games expect it. They have lost more headbands of intellect that way... ;)
 

Spatzimaus said:

I used only off-the-shelf items, or items built within the parameters of the magic Weapons, magic Armor, and Brew Potion rules. Not custom spells and whatnot.


Just because it's "within the parameters" doesn't make it valid for a cross-campaign discussion. For example, under the DMG rules, I can make an item that gives me continuous True Strike (+20 to my attack rolls) whenever I attack for only 2000 gp (1st level spell, use-activated)
No DM in his right mind will allow this item as is. Yet, under the item creation rules, it fits the parameters of what can be made.
Same goes for an item with continuous Shield, or Magic Missile at will, or Cure Light Wounds at will... they meet the guidelines, but you won't see many DMs go for it. Maybe yours will, but since most others won't it's not a fair baseline for a discussion.

No, you would then be making a custom item. The dagger and the buckler use the "pick and choose" method by which ALL general magical armors, shields, and weapons are put together; it's not custom in the sense of the item you put forth.

The potion uses the specific rules for maing a potion, not the "guidelines" for nonstandard custom items. That price list in the DMG is -not- a set of rules formaking a new item; it is a set of guidelines to help DM's PRICE a new item.

However, Brew Potion IS a rule for creating potions. And the Magic Arms and Armor sections ARE rules for assembling items with custom sets of effects.

Every item is subject to DM approval. However, those items that are explicitly listed in the DMG (or whatever other official book you use) are officially "endorsed" as being balanced That's why these discussions should be limited to only listed items; everything else is really up to the whim of the DM.

So, there isn't a single scroll thatis endorsed, because they don't specifically list those scrolls? Bull. Neither the list of potions, nor the list of scrolls, was ever intended to be exhaustive or comprehensive.

And this assumes the item IS valid in the first place, and part of the earlier discussion was how personal spells and/or spells requiring that sort of decision-making wouldn't be allowed for potions.

As someone else pointed out, Alter Self is a personal-range spell that is still listed as a valid potion, by WOTC. And nothing in the PHB rules indicates that a Personal range spell isn't acceptible for Brew Potion.

To the other stuff:

As the others have said, you don't lose a spell slot if it goes over 24 hours, you only lose a spell slot if it was cast within 8 hours of refreshing your spells (and if you need 8 hours of rest, that means ONLY if you were interrupted while sleeping or if you delayed meditation until the middle of the day).

Okay, my bad.


And Expertise and Fighting Defensively DO stack, that one has been explicitly clarified in the FAQ (p.17). They're Dodge bonuses, which is one of the few types that stacks with itself, and it doesn't explicitly say that Expertise replaces Fighting Defensively.

As I have repeatedly stated, the FAQ != the Errata. If and when the Errata indicates a change inwording, it's core rules. Until then, it's only WOTC-Seal-Of-Especial-Approval House Rules.

Look up the definitionof Errata, and the definition of FAQ. A FAQ can be in error, and in this case, must implicitly be so.
 

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