Doug McCrae said:So... what do you guys do when a PC dies?
How does it benefit you as the GM to kill off a character anyway? I mean sure if someone does something stupid that deserves that they be killed (like leap at a well guarded emperor with a poison dagger) then by all means, but if some ogre in a forrest somewhere simply does a critical that kills the character, whats the point? All it does is create hassles for you as you now have to think of a reason for this new character to be there because the party is a week into the forest with no real intentions of returning to town any time soon.
Doug McCrae said:It seems to me that the rules for both raise dead and creating a new character kinda suck for the player in question. Both of them cause you to lose a level which hurts a lot in DnD.
Buttercup said:There isn't any resurection in my game, so dead is dead. However, the only time characters die in my game is when they catch a terminal case of stupidity. If it's just a case of the bad guys getting exceptionally good rolls, or of me creating an encounter that was too tough, then I fudge, fudge, fudge.
But really, I've found that eliminating resurection has a salutary effect on the PCs. They think things through and sometimes they even remember that running away is an option.![]()