I give every class more abilities, in fact, something at every level.
Some of the highlights for Fighters:
Combat Weaponry (Ex): At 3rd level or higher, a fighter may use weapons with which he is not proficient at a -2 penalty on attack rolls (instead of the usual -4). He may also throw weapons with no range increment at this same penalty. In addition, throwing any two-handed or smaller weapon in this manner is a standard action, not a full-round action.
Second Wind (Ex): At 3rd level, a fighter can heal himself of a number of points of damage equal to his fighter level plus his Constitution bonus (minimum 1) once per day as a free action.
Intimidate (Ex): At 5th level, a fighter receives a +2 bonus to all Intimidate checks. Every five fighter levels thereafter (10th, 15th, and 20th) this bonus increases by +2.
Improved Charge (Ex): At 7th level or higher, a charging fighter adds +4 to his attack roll (or +4 bonus on the Strength check to Bullrush or Overrun). He still suffers the -2 penalty to AC until his next turn.
Improved Combat Reflexes (Ex): At 9th level or higher, a fighter receives additional attacks of opportunity per round. Each attack of opportunity is taken at the fighter's highest BAB.
Combat Senses (Ex): Starting at 11th level (and every two levels thereafter), the fighter may choose one of the following: a +1 to Initiative, a +1 dodge bonus to AC, or a +1 to Reflex saves. These can be taken multiple times and stack.
Some of the highlights for Fighters:
Combat Weaponry (Ex): At 3rd level or higher, a fighter may use weapons with which he is not proficient at a -2 penalty on attack rolls (instead of the usual -4). He may also throw weapons with no range increment at this same penalty. In addition, throwing any two-handed or smaller weapon in this manner is a standard action, not a full-round action.
Second Wind (Ex): At 3rd level, a fighter can heal himself of a number of points of damage equal to his fighter level plus his Constitution bonus (minimum 1) once per day as a free action.
Intimidate (Ex): At 5th level, a fighter receives a +2 bonus to all Intimidate checks. Every five fighter levels thereafter (10th, 15th, and 20th) this bonus increases by +2.
Improved Charge (Ex): At 7th level or higher, a charging fighter adds +4 to his attack roll (or +4 bonus on the Strength check to Bullrush or Overrun). He still suffers the -2 penalty to AC until his next turn.
Improved Combat Reflexes (Ex): At 9th level or higher, a fighter receives additional attacks of opportunity per round. Each attack of opportunity is taken at the fighter's highest BAB.
Combat Senses (Ex): Starting at 11th level (and every two levels thereafter), the fighter may choose one of the following: a +1 to Initiative, a +1 dodge bonus to AC, or a +1 to Reflex saves. These can be taken multiple times and stack.