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What DO you DO for... Rogues?

Nyaricus

First Post
Well folks, it's been awhile, but here she is: what DO you Do for rogues.

Now, you know the drill - what's in YOUR house rule book. And feel free to link up any interesting ideas you've found on the 'net, etc ;);)
 

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The only thing I do for rogues (other than my house rule for skills) is give them slightly more special abilities. Starting at 10th level, they get their first special ability, followed by an additional special ability at every even level. Makes those high rogue levels much tastier as you get either more sneak attack or another special ability/bonus feat at every level.
 




Not much change here either, except by virtue of my overall house rules, which I won't go into here (not enough room in a post!)

Basically, whenever they would get a 'level' of Sneak Attack, they can take that as normal, or choose from my list of Rogue bonus feats, which are all hand-picked for 'flavour' (yum), and some of which are my own creations.

Oh, and I think I've added a couple more options for their high-level special abilities - haven't got my house rules with me here (at work), so I'm not 100% sure if. . . and if so, what exactly.

And that's it.
 

along with bard, upped to d8 hit die (and cleric and druid get knocked down to d6). I'd like to reduce the MAD by allowing them to swap good will saves for good reflex saves, but haven't gone that far yet. Other than that it was changes to other rules that affect them.

Made 2 new feats, Arcane Sneak and Holy Sneak, which allow the rogue to sneak attack constructs and corporeal undead, respectively, but for -1d6 the regular damage. Prereqs are simply SA +2d6 and Know: Arcana or Know: Religion 3 ranks, respectively. This allows rogues in an environment with such creatures to still be effective in combat without having to multiclass or UMD those stupid CAdv spells.

Also, new weapon special enhancement. Not sure of name yet, perhaps "Backstabbing" ^_^, which for a +1 bonus negates up to 50% of the protection from sneak attacks offered by the fortification armor ability (not to go below 0%). for a +3 bonus, any percentage is automatically negated. This does nothing to penetrate the protection from criticals, sneak attack only. The reason for this is, by ~20th level, everyone can pretty much be walking around in fort. armor, making sneak attack worthless. (I bet WotC already addressed this somewhere and I just haven't noticed it)
 

I've allowed some third party classes for players who don't want to play out the role of assassin (ie: no sneak attack), but otherwise we've left it alone.
 

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