Heh, for some reason the rogues in my games lately have been the most reliable characters.The people who make up new characters immediately join with the rogue who has 5-6 people's worth of magic and starts asking him pointed questions...... with pointed objects.
Heh, for some reason the rogues in my games lately have been the most reliable characters.
In the tweens game the rogue had the idea of putting the dead characters' items in a pool to equip replacement characters, unless they had family. (This is the sword of Piotr the Pugnacious, who fell in battle against a wight in the charnel vault beneath Castle Wir. He was a brave warrior, and we bring his sword back to you, his family.)
The Auld Grump
As DM I move on and have the them role new characters. I try and not let it derail the game. I don't let them have a chance to say let start over. I have found that doing that often smooths things over and we get back into the game.
As a player once this happened and I and one other person lived we could not rescue the bodies of our fallen companions. I wanted to continue so did the other person who lived. But the three who died threw a whiny fit over it. So we started a new game.
There was a lot of resentment all around the players of the dead PCs were bitter over dying and myself and the other player were really put out over having to start a new game when we were still enjoying the other.
Eventually we talked about it and the other three admitted that if they had it to do over again they would have rolled up new characters.
Which is why I don't like to make the decision right then and there when people are upset.
I was wondering how common this is, to abandon a campaign when most of the original PCs are killed? It seems to me that for a true sandbox/setting-based game it shouldn't be a big problem, but for a more tightly focused campaign the death of lots of PCs may sever so many links to what's happening, it may be hard to continue?