What do you do when you catch a player cheating...

How do you deal with cheating players...

  • any cheating = KICKED from the group

    Votes: 13 14.8%
  • have the baddest monsters attack that player in an encounter and generaly "aid" monsters and NPC's t

    Votes: 14 15.9%
  • ignore that player and focus on the other players (hoping he atones or leaves the group)

    Votes: 11 12.5%
  • stop play and discuss the cheating, maybe even punishing the cheater (take away (magic) items, drop

    Votes: 29 33.0%
  • any other ideas

    Votes: 21 23.9%

I would call them on it in a joking manner.

I would try to explain that cheating makes the game less enjoyable, and why failure is an important component of roleplaying.

If somebody has to cheat to enjoy the game, I let them, and then I do not ask them back.

Cheating comes from immature players usually - not in age necessarily just in playing time. This is usually the prime Munchkin period as well.
 

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I throw them out of my game. Sorry, but after playing alongside players who cheated, and seeing how much it wrecked the game, I refuse to tolerate it in my own game. Once or twice, fudging a roll to save the party is ok, but not if you're just being a jerk and cheating(plus trying to intimidate everybody else at the table so they wouldn't speak up, as these guys had a habit of doing) for the sake of cheating and "WINNING" a game that is, by definition, unwinnable, is just plain stupid.
 

The first offense sees the removal of the offending hand.

Repeat offenses are more severe...

You should see what we do against marital infidelity. :D


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If someone is cheating, usually peer pressure causes him or her to stop, or the offender simply isn't invited back. Among the group we have, we are all pretty fastidious against cheating.
 


Well, I've only noticed cheating when I was a player, bu then I tell the DM.

I think cheating is one of the saddest things to do. I always spend hours on a character, fine tuning equipment, selectings spells etc, so when I see 'someone' take a tattoo of skittsh nerves for 2000 GP, it pisses me off, and I tell the DM that he should not allow it (tattoo of true strike, anyone?)

If I see a player roll a 7, and suddenly, he tells the DM he has rolled a 17, I tell him it was a 7. Since I game with my friends, we usually just reroll, we never kick anyone.

I think that once you're past 13, cheating is pathetic...it really spoils the game. You should accept the bad things too. That's what keeps the game fun.
 

if i know a player is cheating, i wont say anything. if he feels he needs to cheat to have fun, i'll let his conscience be the judge.
a guy i used to play with would have scores from 14 to 18 constantly (every character he rolled without a witness). the group discussed this (in his absense) and we decided that we dindt care.
 

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