• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What do you do when you run out of stories to tell?


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It's funny, but this sort of thing is one of the side-effect uses we hear most often for the product we created. We made a way to create an adventure for one night's gaming primarily for the nights when you just didn't have time to plan and don't feel like improvising. But we've heard a lot of people say that they find they get into a rut in their games... one guy said he NEVER used traps in his game, just never thought of them, so when he went looking for an idea and pulled an adventure from our deck that had traps in it, he decided to use it... and almost killed his entire party because he'd gotten predictable.

Anything that is *different* in your game is good to throw in now and again to keep it fresh for yourself and your players.


Debbie

( http://www.kickstarter.com/projects/1308283614/dungeon-deck-quests-expansions ) if you're curious...
 

Into the Woods

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