1QD
Game Creator Extraordinaire
I am curious what creative ways you have to deal with players who suddenly stop attending your games, for a variety of reasons.
I had one player rage quit because she tried to destroy a construct, but ended up breaking her hand. The construct was invulnerable, and it was actually designed so that another character was to first climb inside the construct and remove the rune that granted the construct its invulnerability. Convinced I was picking on her character, she raged quit.
As it turns out we were in hell, and it was a really bad time to quit. So despite a weeks worth of attempts to reach out and explain the encounter to her, she refused any contact. So next gaming session we got to the portal home, that of course was guarded by a 100th Lvl demon. With combat not really an option, the demon made us a deal. We could leave via the portal, and return home, but 1 of us had to stay.
Well it isn't hard to guess what happened. What creative ways have you used to explain the absence of a player?
I had one player rage quit because she tried to destroy a construct, but ended up breaking her hand. The construct was invulnerable, and it was actually designed so that another character was to first climb inside the construct and remove the rune that granted the construct its invulnerability. Convinced I was picking on her character, she raged quit.
As it turns out we were in hell, and it was a really bad time to quit. So despite a weeks worth of attempts to reach out and explain the encounter to her, she refused any contact. So next gaming session we got to the portal home, that of course was guarded by a 100th Lvl demon. With combat not really an option, the demon made us a deal. We could leave via the portal, and return home, but 1 of us had to stay.
Well it isn't hard to guess what happened. What creative ways have you used to explain the absence of a player?