What do you do with unserious players?


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Decamber said:
I thought on something just recently. Do you think it could work if we had two campaigns running, and play two times per week instead of one. First we have the regular campaign, and then a non-serious, humour-campaign in which we just freak out and try to get a non-tensionous (that's a word, isn't it? ;)) atmosphere. That could perhaps help us being serious on the actual campaign.

What do you think?

Dude, I seriously hope English isn't your first language.
That's what I think.

Ok.... I'm off topic and anal retentive. I know.
 
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Pete, I believe Decamber is from Sweden. English is not his first language.

Decamber, for the occasional silliness, if you want to stamp it out, the best thing is to focus on that person for a short while - make parts of the adventure relevant to them. If they play it silly still, then their character suffers repercussions from it. Try not to kill them, but be sure that any flip answer is taken seriously and backfires on them.

If that doesn't work, then you might want to talk with the group and find out how the group in general feels about the game at hand. Sometimes you need to call attention to something to get the group to think about it.
 
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Undead Pete said:
Unserious isn't a word, cowboy. Same goes for "unseriosities"

Uller said:
Niether is "indeedly". :)

Undead Pete said:
Damn. Missed that one. :D

I think they are perfectly kromulent words...

Deca - As DM, let him know at the beginning of the seesion that there is something inside his character's shoe/boot. When he looks for it he cannot find it, but it is annoying...like a pebble or the tiniest tip of a hobnail. Everytime he breaks character or goes off on a tangent, interupt him immediately (before he can finish his sentence or joke or punchline or story) and tell him the thing in his shoe/boot is digging into his foot. If he tries to ignore it, keep mentioning it, and don't stop until he is back into the game. If he accuses you of doing it just to interupt his jokes or stories, and ask him why you would do that. Get him to explain to you what the problem is from your perspective and his. Make him talk it out with himself and come to a solution. Until it gets resolved, there is something in his shoe/boot...
 

Have a bunch of haglings follow him around screaming "Daddy, Daddy!" Coure they can kill him later. ;)

Seriously just kill him off. Just don't be obvious about it.
 


I just sit and stare at the player until he is done and then we continue. A few of the players have picked up on this as well.

The disruptive behavior ends pretty quickly when 3 or 4 of the 5 people sitting around the table are quietly staring at you.

We take frequent breaks but when we return to the table it is time to get back into the game.
 

Yeah right...

Vargo said:
Bring in the Piggie.

Piratecat's group has a Piggie Bank they feed whenever anybody makes an OOC statement. Your player will either learn the wisdom of his ways or go broke.

I'd like to see someone actually able to get money out of my wallet into any Piggie Bank that didn't belong to me. No offense to Piratecat's group (if it works for them, great), but in my neck of the woods, this is an amazingly stupid idea.

But, then, I don't have problems with unserious players because we're all unserious. Who wants to take a game (supposedly played for fun) seriously? Not me or any of my nine to ten regular players.

The sensible thing to do is either live and let live, or get rid of the player/find another group.
 


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