gamerprinter
Mapper/Publisher
In the second module of the Curse of the Golden Spear trilogy, Dim Spirit for the Kaidan setting of Japanese Horror (PFRPG), even though the adventure is laid out as a railroad, it's an accommodating rail road, meaning many of the encounters aren't tied to specific locations on the map, and if circumstances change (characters decide to go left instead right), elements follow the PCs, and the adventure continues unabated, no matter which direction the PCs actually go. At the end of the module the PCs end up at the right place. It's a railroad that doesn't feel like a railroad. And, the rest of the module and encounters in the third module depend on how the characters react to a village they enounter in the second module. There is a village that is being threatened with an attack by local ruffians. If the PCs stay and help the village - they will receive positive encounters in the rest and next module because of that. If they avoid the combat, it also has ramifications on future encounters.
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