howandwhy99
Adventurer
I do it to bust a gut and stare in awe at the ingenuity of the players.
Coming up with unique encounters, surprises, and other rat-bastardliness is a big plus I think for every DM.
If I can get to the point where the players stop treating me as the leader and instead I fall into the background like a reference book, then I've reached real success.
Not that I'm passively sitting. Assiduously keeping track of the little things they forget (like blood on their clothes) is important. And comprehensively plotting out the consequences of all their actions (which almost always come back to bite them in the end) is a devilish pleasure.
Edit:
Coming up with unique encounters, surprises, and other rat-bastardliness is a big plus I think for every DM.
If I can get to the point where the players stop treating me as the leader and instead I fall into the background like a reference book, then I've reached real success.
Not that I'm passively sitting. Assiduously keeping track of the little things they forget (like blood on their clothes) is important. And comprehensively plotting out the consequences of all their actions (which almost always come back to bite them in the end) is a devilish pleasure.
Edit:
This is precisely what I mean.rgard said:Also, it's fun to watch the PCs interact. Last night during the SW campaign, the 4th level Trandoshan Jedi 'mind tricked' the 2nd level Wookie Jedi into believing that all Jedi must be hairless according to the Jedi code.
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