What do you like in a session write-up?

Golden Bee

The cool guy of online
X-posted from rpg.net.

For last year or so, I've been focusing on exciting write-ups for my pulp game. Unlike actual plays, it's hard to find long-running examples of the genre. So I ask:

If you like reading about other people's sessions, what do you really like? Why do you keep reading?

Is it worthwhile to re-introduce the characters every post, or is a link to a characters page sufficient?

How much visual flare/pictures do you expect per (500 word) page?

What are your favorite ongoing or finished game write ups?
 

log in or register to remove this ad


Man, I do Jack and Squat for my write-ups.

If I ever wanted to read other people's play or get invested in others games, I would like a link to PC sheets or to a page that lists them and maybe the player's insight to them along with the DMs. I would be more interested in reading the funny parts of the night over just listing some rooms or actions that they took or the bad guys. I could read a Drizzt book if I wanted something on fancy fighting or a cool item, but the players saying something or the player making the character do something memorable would be better to me.
 

I've been really happy with the write-ups my wife does from her notes. They're extensive, and as player-side write-ups, they help keep me focused on the interests and goals of the players and their characters.
 

My game logs are 99% for myself and the current players with the other 1% being ex-players who might still want to check in on how things are going. I mean, anyone else can read 'em if you like but you'd be on your own for figuring out what was what. :)

Their main purpose is to remind us what happened and who (among the characters) was there, important in a campaign like this that's now in its 18th year.

As the long logs can get a bit verbose, I also do parallel short-form logs mostly to provide the root data for various statistics and numbers analysis, thus major things like character deaths, a new character joining, and so on are always noted and highlighted.
 

As the long-term notetaker for my group, I have observed that the players who would benefit most from reading session notes have zero interest in doing so. So I write the notes I would most like to read more than anything else.

Also I never take notes during the session. I upload a recording to youtube, and once youtube has made its automatic transcript, I use that as a guide. Obviously won't work too well for live sessions.

Distantly from these out-of-character notes, I also keep an in-character journal that usually hits on the major story points but also contains a ton of rambling. This is also 99% for my own enjoyment, though a couple other players chat with me about it a lot which is nice.

For other people's write-ups, I read them when I need advice about an adventure. For example Jasper's Quests From the Infinite Staircase write-ups are very helpful to me. This was not reading for enjoyment so much as reading to figure out how the game was run.
 

Who is the target audience? I normally just do session write-ups for the players, to help keep us all on top of the story. It's typically 1-2 pages including a few photos or images from the session.
I’ve been posting write ups on some forums for more than a decade now, so presumably other posters. Since I’m the only player who attends every session, they’re control+ F searchable for major characters. We also maintain a huge NPC database.
 


My write-ups are used for a few purposes

1. To allow players to remember and reference what has gone before
2. For onboarding new players
3. To craft a story from the emerging play that we have to a cohesive story
4. With playtesting, to take the notes and put them in a form that is cogent in relation to the material, but not sterile.


That's some games that we've done.


This is a playtest write up for Swords of the Serpentine.
 

Anyone else read writeups often?
It seems like everyone who wants an opinion on what to do next in his/her game provides a writeup that is waaaaay too long. I don't need to know what town Zorak is from and what school of wizardry his sister-in-law is considering for a specialization - to offer my opinion on whether he should go back and rescue the party bard.

...unless you write like GRR Martin. Then I want to read about it...
 

Remove ads

Top