As player or as GM, what aspects or elements of the activity of engaging in a roleplaying game do you, personally, need the system to support or do with mechanics and rules? What parts of play do you NOT need the system to do, or actively do not want the system involved in? What game systems are good examples of what you prefer from that perspective?
Just by way of a very basic example that I think most folks have experience with: do you need the system to help you determine whether a character is able to find and disarm a trap? In its most basic sense, this means some sort of skill or ability check to determine success. As opposed to the player describing where they are looking or how they are searching, and then (if a trap is found) how they will disarm it? (Note that i don't want this thread to be about finding traps, DM-may-I or pixlehunting. This is just an example. Feel free to start that thread if you really want to dive into that subject.)
Another example would be social situations: do you want the system to get involved in convincing NPC X to do Y?
Just by way of a very basic example that I think most folks have experience with: do you need the system to help you determine whether a character is able to find and disarm a trap? In its most basic sense, this means some sort of skill or ability check to determine success. As opposed to the player describing where they are looking or how they are searching, and then (if a trap is found) how they will disarm it? (Note that i don't want this thread to be about finding traps, DM-may-I or pixlehunting. This is just an example. Feel free to start that thread if you really want to dive into that subject.)
Another example would be social situations: do you want the system to get involved in convincing NPC X to do Y?