If I ever get to play in a PbtA game, it will be as the GM, with no one at the table ever having played before (or even heard of PbtA, in most cases). It's less than ideal, but on the other hand that was the starting situation with pretty much every RPG I've run. We had no idea how to play (Mentzer) Basic D&D, but we had a lot of fun finding out.I've only ever GM'd Dungeon World and it went terribly. I struggled to improvise, and the players struggled to get out of the more traditional RPG mindset. But I love the idea (and am REALLY loving reading Stonetop) and wish I could play in a game with an experienced PbtA GM.
How tuned for teen Supers is it? There's been a lot of interest from some friends and myself to do an X-Men in the current era of Krakoa campaign, and I've bounced off a lot of other Supers RPGs. Masks seemed intriguing, but I've only played Monster of the Week a few times, and never DMed a PbtA game.Masks gives fantastic GM rules - not advice, but rather goals, principles, and rules. I've read Apocalypse World and as the granddaddy that's it's legacy - it gives fantastic guidance to the GM how how to run a very particular game incredibly thematically.
And the games are more focused. I don't know if I could see a "big tent" PbtA - and if it loses that hard focus into creating playbooks it would lose a lot of it's appeal. For as much as I like Masks, I wouldn't use if for a general supers game, it's fine tuned around finding out about who you are as a teen super, when your friends, mentors, the public and even your enemies have their own views on who you should be.
The focus is off your super powers and more on your relationships with each other. I think that is highly appropriate for X-men. Now of course if you want a detailed tactical combat system that will balance out powers, PbtA/Masks is not the way to go.How tuned for teen Supers is it? There's been a lot of interest from some friends and myself to do an X-Men in the current era of Krakoa campaign, and I've bounced off a lot of other Supers RPGs. Masks seemed intriguing, but I've only played Monster of the Week a few times, and never DMed a PbtA game.
The focus is off your super powers and more on your relationships with each other. I think that is highly appropriate for X-men. Now of course if you want a detailed tactical combat system that will balance out powers, PbtA/Masks is not the way to go.
As payn mentioned, it's more tuned for Teen supers than teen Supers.How tuned for teen Supers is it? There's been a lot of interest from some friends and myself to do an X-Men in the current era of Krakoa campaign, and I've bounced off a lot of other Supers RPGs. Masks seemed intriguing, but I've only played Monster of the Week a few times, and never DMed a PbtA game.
Galaxies in Peril: Successor(?) to Worlds in Peril, Forged in the Dark
Among other points, I like that it was able to handle Thor and Hawkeye going out for a boy's night and not worrying about the power differences.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.