Eyes of Nine
Everything's Fine
I see all the time people talking about whether xyz module/AP/WotC HC is a "good" adventure. (Or more often, the opposite)
To be honest, I don't actually have the critical lexicon to be able to assess whether an adventure is "good" before I've played/run it. Even once I've run it, I might say "oh, that adventure wasn't good for THAT group of players, but maybe this other group will like it!"
So, here's a question for EnWorld - how do you judge an adventure?
I'm interested not just in what factors do you consider - although I'm interested in that too.
But I'm also interested in the actual how you do it - do you skim it first? Do you note the NPCs and special monsters? Do you look at the map to see if there are cool terrain set pieces? Do you try to do a quick or detailed flow chart of the adventure and spot gaps? Literally - what are the actual steps you take to assess an adventure? So if you are willing to share, I'd be thankful.
To be honest, I don't actually have the critical lexicon to be able to assess whether an adventure is "good" before I've played/run it. Even once I've run it, I might say "oh, that adventure wasn't good for THAT group of players, but maybe this other group will like it!"
So, here's a question for EnWorld - how do you judge an adventure?
I'm interested not just in what factors do you consider - although I'm interested in that too.
But I'm also interested in the actual how you do it - do you skim it first? Do you note the NPCs and special monsters? Do you look at the map to see if there are cool terrain set pieces? Do you try to do a quick or detailed flow chart of the adventure and spot gaps? Literally - what are the actual steps you take to assess an adventure? So if you are willing to share, I'd be thankful.