What do you think of the Duskblade?

I've found duskblades to be quite powerful; they can be damage machines. They suffer from ranger syndrome a little bit with their d8 hps, but otherwise they are pretty strong. I've both played one and DMed for one.
 

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I think they look cool, but I've never had a chance to play one. When the time came for me to finally play again, Bo9S had just come out, and I just had to try that out.
 

BlackMoria said:
In one protracted combat, my Duskblade beatdown his enemies and more than tripled his hit points in the bargain with that spell choice.
Temp hps... from the same source do not stack.

Mike
 

3d6 said:
I think they look cool, but I've never had a chance to play one. When the time came for me to finally play again, Bo9S had just come out, and I just had to try that out.
Ditto. I'd really like to see a duskblade around our games some time!
 

Oddly...

It's a great dip class for a warrior type. Mainly for RP reasons, but the large number of 0-level spells (more than any other 1 level dip?) is nice. I took blade of blood and stand as my 1st level spells for my one level dip. Not overpowering but darn handy in some situations (stand) and blade of blood always helps a little bit.

It was an Eberron character from Talenta who was learning about the "outside world" So some basic magic (detect magic, prestidigitation, read magic) were very handy to get the "sophisticate" feeling I wanted. And nice from a min/max viewpoint.

If you want a warrior type with access to some simple magic its a great class as BAB doesn't suffer.

Mark
 

mikebr99 said:
Temp hps... from the same source do not stack.

Mike
Why not?

I mean, it sounds reasonable, but I need a page reference so I can complain to our party's ex-Duskblade.

Its kind of a moot point, since the reason he's an ex-Duskblade is (and I love this quote) "Those Bluespawn lizard things didn't have enough hit points."

Not enough for their deaths to give him sufficient temporary hit points to survive being full attacked by a Bluespawn Godslayer, that is. :cool:
 

amethal said:

I wish I had my books on my so I could give you a page number from the players hand book, but a common rule from 3.5 is that bonuses from a same source do not stack. Just like to 'Bull Strength's do not stack.


---Rusty
 

DM-Rocco said:
What do you think of the Duskblades?

They're fine by me. A PC in my current game is a skarn duskblade and is quite effective in combat. I've also run a duskblade PC in a one-shot and have used the class more than once for NPCs and, in both instances, have had much fun with it. IMHO, the perceived balance issues are really nothing to be concerned about.
 

Right now, the Duskblade is on the top of my "I want to play this!" list. I have a half-elven duskblade with a glaive that should be a lot of fun, if I ever get the chance to play him.

While they do get a lot of lower-level spells, that's mostly to power their main class abilities. They lack decent close-range combat ability (that d8 hit die, coupled with their limited armour, really makes them more of a skirmisher), and most of their spells aren't particularly good outside of melee combat. Really, they're another versatile class that isn't particularly strong.

That being said, I've only used the class once - as an NPC. It was around 5th level, and it didn't survive more than two or three rounds. If that.
 

DM-Rocco said:
What do you think of the Duskblades?

I have some mixed feelings about them. The basic idea of the class is great, but the channeling magic through a melee weapon seems to be limited. I looked up the "touch" spells in the spell list and I think it was something like 3 or 4 touch spells.

Just to check, you are looking at their complete spell list (at the very end of the class description, not the spell section of the PHB2), right?

DM-Rocco said:
That seems a bit limiting as a class feature. Sure you could take the learn spell feat and get cause critical wounds, but just going off of the spell list, it seems weak.

If you mean Extra Spell, I think it was confirmed that you can't use that feat to grab spells from outside your class list.
 

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