D&D 4E What do you think should be the primary source of inspiration for 4ed flavor?

What should the primary source of inspiration for fluff be?

  • D&D tradition

    Votes: 71 38.8%
  • Real world mythology and folklore

    Votes: 45 24.6%
  • Modern fantasy literature

    Votes: 20 10.9%
  • The design team should come up with new and creative ideas

    Votes: 47 25.7%

This should have been a "check the box" poll ...

I selected "D&D tradition" as the 'primary' source, to ensure that it's still D&D (as opposed to Ars Magica or Arcana Evolved), but the other sources are all viable.

Using folklore is cool because it draws on a rich and old source material, which has survived the centuries precisely because it appeals to something is us. It's almost guaranteed to be "minimally acceptable" as long as you don't muck with it too much. That's why (even if I'm not crazy about the name) I really like the Feywild - it allows hags, dryads and treants to be in their "natural habitat", which makes them much more powereful from a storytelling p.o.v.

By "modern fantasy", I assume you mean "other people's new ideas", as opposed to "other people's repetition of folklore." Sure, that's always good. After all, D&D originally drew quite heavily on the "modern fantasy" of its era - Tolkien. That worked out well enough. If something in a George R.R. Martin book really works for a lot of people, copy it. It's what all the best artists do.

As for original ideas, yeah, that's cool. Don't try to re-write D&D from scratch, but if someone comes up with something that lots of people find genuinely cool, use it. Just be careful not to get caught in an echo-chamber where everyone is "on board" with the new idea of the month. This one can be dangerous that way. But if you're careful to poll a fair number of outside-the-office opinions and are genuinely open to constructive critcism, lots of good ideas can be generated this way. It's how Pixar comes up with hit after hit.
 

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Inspiration can and should come from anywhere; anime, WoW, ancient mythology, historical events, current events, Howard and Lieber, Asimov and Gibson. Inspiration does not mean the final product should have the same flavor as the sources.
 

The design team should come up with new and creative ideas

But all of them based on many sources, tradition, mythology and modern fantasy.
 


There should be an option on the poll for, "I don't care."

It doesn't matter to me what they do with the planes, demons and devils, or the like. I'm going to change a lot of that anyway, just like I did for every previous edition.

For that matter, I've grown somewhat bored with the "look at this new fluff" approach to the 4th edition previews. I'd rather see a little hint at what they're doing with the rules. I don't even need that much, really. A list of what races and classes will be in the first Player's Handbook would be nice, for example.
 

krissbeth said:
I chose mythology and folklore, but I like a good dash of D&D tradition too.

And cinnamon. Lots of cinnamon.

I'd love the smell of cinnamon, the sound of chiming bells and Tekumel coming home to its ancient home.

That's the way to do a non-Western world mythology source. ;)
 

The Poll said:
What should the primary source of inspiration for fluff be?

D&D tradition
Real world mythology and folklore
Modern fantasy literature
The design team should come up with new and creative ideas

Yes.

Plus Fritz Leiber and Robert E. Howard.

-The Gneech :cool:
 

There should be an option for "All of the above".

Tradition is important, since it gives us recognition. Beholders, Mind Flayers, chromatic & metallic dragons, etc, are all a part of what makes D&D, well, D&D, as opposed to "Fantasy Gaming Game".

Mythology & Folklore are important, because they speak of themes that are imbedded in our subconscious.

Modern Fantasy reflects the current tastes of us, the fantasy lovers of the age. After all, Conan is Modern Fantasy, and so is Lord of the Rings.

New Design sprinkles all of those with a sense of freshness. It's the spice that brings all the flavours together and puts them in evidence through contrast.
 



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