D&D 5E What do you think these potions do based on color?

Green - Mt.Dew - Potion of Healing

Lt. Green - Diet Mt.Dew - 1/2 str potion of healing + make a Con Save or begin emitting a Stinking Cloud effect in d6 rounds as the stuff they put in Diet sodas begins causing you gas....
 

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hmm.. how about:
1. Red = Fire Breath
2. Light Red = Healing
3. Dark Red = Aid
4. Blue = Mage Armor
5. Light Blue = Water Breathing
6. Dark Blue = Shield of Faith
7. Green = Remove Poison
8. Light Green = Delay Poison
9. Dark Green = Endure Elements
10. Yellow = Eagle's Splendor
11. Orange = Heroism
12. Purple = Tongues
13. Pink = Cat's Grace
14. Silver = Haste
15. Gold = Remove Fear
16. Brown = Barkskin
17. Gray = Gaseous Form
18. Black = Darkvision
19. White = Owl's Wisdom
20. Rainbow = Blur
21. Clear = Invisibility
 

1) Red - Healing
2) Light Red - Lesser Healing
3) Dark Red - Greater Healing
4) Blue - Magic Restoration
5) Light Blue - Lesser Magic Restoration
6) Dark Blue - Greater Magic Restoration
7) Green - Regeneration
8) Light Green - Poison
9) Dark Green - 50/50 Posion or Regen
10) Yellow - Psionic Restoration
11) Orange - Boosts Strength by 10 for 2d4 hours
12) Purple - Boosts Intelligence by 10 for 2d4 hours
13) Pink - Red + White
14) Silver - Boosts Charisma by 10 for 2d4 hours
15) Gold - as [MENTION=6866644]StarSapphire22[/MENTION] and [MENTION=6789371]Xohar17[/MENTION] said, this is liquid luck, or Felix Felicis
16) Brown - Swamp water
17) Gray - Medium-Slow acting poison (10 weeks to kick in)
18) Black - Slow acting Poison (10 days to kick in)
19) White - Even slower acting poison (10 months to kick in)
20) Clear - Water mixed with Iocane powder (fatal poison that sets in about a minute after drinking)
21) Rainbow - Roll 7d20. The potion has the effects of each potion whose number was rolled
 


  1. Red: Poison
  2. Light Red: Healing
  3. Dark Red: Fire Resistance
  4. Blue: Cold Resistance
  5. Light Blue: Water Breathing
  6. Dark Blue: Universal Solvent
  7. Green: Diminution
  8. Light Green: Antitoxin
  9. Dark Green: Growth
  10. Yellow: Heroism
  11. Orange: Fire Breath
  12. Purple: Mind Reading
  13. Pink: Sharpness
  14. Silver: Invulnerability
  15. Gold: Flying
  16. Brown: Speed
  17. Gray: Glibness
  18. Black: Slipperiness
  19. White: Giant Strength
  20. Rainbow: Invisibility
  21. Clear: Love

Why are they so contrarian? Because Wizards really like messing with people.
 





If Zelda has taught me anything, the red ones heal, the green ones give you magic power, and the blue ones do both.

Also, here's a list of random tables for spicing up your potion drops.

I will steal that for this thread, okay?

This is one for those of you who like random tables and have always wanted potions to have more character.



Color (1d12)
1 Red
2 Yellow
3 Blue
4 Orange
5 Green
6 Violet
7 Black
8 White
9 Gray
10 Gold
11 Silver
12 Colorless



Taste (1d12)
1-2 Sweet
3-4 Salty
5-6 Bitter
7-8 Sour
9-10 Savory
11-12 Tasteless



Fragrance (1d6)
1 Floral
2 Citrus
3 Leathery
4 Wood
5 Putrid
6 Odorless



Consistency (1d12)
1-3 Watery
4-6 Creamy
7-9 Syrupy
10-12 Chunky



Opacity (1d12)
1-4 Transparent
5-8 Opaque
9-12 Translucent



Unique Characteristics (1d12)
1 Glows (equivalent to one candle)
2 Churns and/or bubbles for no apparent reason
3 Contains small colored flecks (roll for color and ignore a result of colorless or the same color)
4 Changes color when exposed to a trigger (roll below). Roll for the secondary color, ignoring a result of the same color.

Triggers (1d4)
1 Moonlight
2 Sunlight
3 Heat (>100 degrees F)
4 Cold (<32 degrees F)

5 Feels cold to the touch, like an ice cube
6 Feels hot to the touch, like a bowl of hot soup
7-12 Nothing unique



Container Shape (2d6)
2 Flat-bottomed cylinder
3 Round-bottomed cylinder
4 Flat-bottomed short-stemmed sphere
5 Round-bottomed short-stemmed sphere
6 Flat-bottomed long-stemmed sphere
7 Round-bottomed long-stemmed sphere
8 Egg-shaped reservoir with a short stem
9 Teardrop shaped reservoir with a pointed bottom and a short stem
10 Oval shaped reservoir, flat in front and back, with a short stem
11 A miniature bottle
12 Heart-shaped reservoir, flat in front and back, with a short stem

All containers are sealed with a stopper. Usually the stopper is made of cork, rubber, or wax. However, some stoppers may have a cap that conceals most or all of the stopper material. These caps generally screw on or are held shut by a latch.



Container Materials (1d20)
1-7 Glass
8-14 Ceramic
15-16 Leather (like a miniature waterskin)
17-18 Wax
19-20 Metal



Container Characteristics (1d12)
1 Decoratively engraved, embossed, or frosted with an image or symbol.
2 Decorative stopper cap.
3 Decoratively engraved, embossed, or frosted with a name or wording. Roll for a type of script then choose a language that uses that script.

Script (1d6)
1 Common
2 Elvish
3 Dwarvish
4 Draconic
5 Infernal
6 Celestial

4 Bears a loop or clasp large enough for a yarn or fine necklace chain to be threaded through.
5 The container is wrapped in a decorative metal filigree.
6- 12 Nothing special.

Looks good to me!
 

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