Morkus from Orkus
Yeah. I made a change during late 3.5. That edition expected a party of 4 to by level 4 have something like a +1 sword, +1 armor, ring of charming(making stuff up), and like 8 other items. Magic items were a dime a dozen, almost literally(2000g for a magic sword?!).I think that is how most players thinking. Crafting rules are for those you think differently?
Me too. I don't generally have magic shops in my settings. Magic items are rare and wonderous things that can't generally be bought and sold in most of my games.
I stopped handing out items by the handful and started making Beguiler, a +1 sword, Defender(+1 AC) that can attempt to charm an enemy 2x day. Instead of 5 little items each, they got 1 awesome item each over those 4 levels. Magic items were rarer to find and much more prized when found. Overnight my players became excited about magic items again. Instead of, "Eh, you take that one, I'll take this one, we'll give 1 to the NPC and sell the last.", it was, "Wow!" and multiple players all wanted it. The players broke out the percentile dice and rolled with the highest winning the item. I hadn't heard that happen since 2e.