What do you want to see in the fourth Adventure Path?

Mark CMG said:
Mostly human NPCs and antagonists in an all-urban setting with mostly non-combat encounters as challenges.


diaglo said:
i want intrigue and stuff with moral dilemnas.

no killing the NPCs. but having to work with them.


Might be too difficult to do and keep interesting to a wider audience.
 

log in or register to remove this ad

Erik Mona said:
My original plan for the post-Age of Worms Adventure Path was to be a massive war between the elven nation of Celene and the orc hordes of the Pomarj, again with the focus on the most basic of D&D concepts (orc/elf war) and lots of political intrigue in the elven court. Prince Melf was to be a major player, with another cameo from Celeste and probably Manzorian/Tenser.
LLC

That would be awesome to see some day. Would also make a good book if any of the WotC book line folks are reading this.
 

Another adventure path that I think would be great is one where the PCs must purify a nation and bring it back to its good roots. It might be tough to do it so it can be easily dropped into FR, Eberron and Greyhawk as well as homebrew settings though. But I remember reading about Nyrond in From the Ashes and the Marklands Greyhawk supplements and how the old king was now weak, and the evil prince was growing in power, while the good prince and his loyal band of good knights were become outlaws (think the Musketeers in Cardinal Richelieu's time). The PCs would have to deal with investigations, diplomacy, mystery solving, political machinations as well as plain old combat and swashbuckling fun to rescue the good prince, defeat and embarass the evil prince, rally the masses while playing the chess game of political alliances with good, evil and neutral nobles, churches and merchant guilds, and get military leaders on their side in order to ultimately get the good prince into the throne and cleanse the kingdom of evil.
 

I would like an Arthurian/Chivalry campaign.

Maybe a Druidic order.

For extra planar forces, how about them Titans?

Demon Lords, Drow, and Giants are always welcome.
 

RangerWickett said:
*compares comments to notes for upcoming E.N. Publishing product*

War as a backdrop? Non-outsider villains? Political adventures? Psionics and vast distances to travel? Multiple competing villains?

Okay, I've got those bases covered. Good starting point, I hope. Of course personally I was planning to go level 4-17. But this thread has me in a good mood.
If you remember, please PM me when you finish this project. I will give you hard, cold, easily-spendable US funds for a copy of it.
 

AoW for me is like unearthing D&D's roots. It's Erik Mona drops Greyhawk easter eggs for 12 long adventures. I must have found near a hundred already.

That's fun for me, but I believe the real appeal was the same thing we see happening openly on the market the last 2 years. Nostalgia sells. AoW was like a big roll out the red carpet to Greyhawk - and now it's selling better than ever.

Sure there were plenty of stand alone adventures in AoW and a return to the dungeon mentality. But they worked. The old methods work for a lot of reasons.

My suggestion for a 4th adventure path is to drop classic D&Disms through it from beginning to end. The flavor of classic D&D may not be remembered by all, but given Wizards' "Return to" adventures coming out they know it still sells.

S1-4 or GDQ are okay by me.
 


Wraith Form said:
Personally, I think it's dang cool that the editors and craetors of the AP are reading, listening to, and considering, our ideas. Huzzah to Erik and James! (This is part of the reason why I've re-subscribed to Dungeon.)

I greatly agree.
 


Finally, as one last note - why not run an AP based around Carceri? I think a really cool AP could be built around the idea that the PCs start off as criminals who are sentenced to exile on Carceri (at first level, no less!). Then, they have to survive with the group they were exiled with- mostly thieves, orcs, and murderers. The whole point of the campaign is trying to escape Carceri.

Been done - it's called the World's Largest Dungeon (or the Carceri Mundi :D )
 

Remove ads

Top