What do you want to see in the fourth Adventure Path?

James Jacobs said:
in a nutshell, it's about space. ......If we were to, say, go with aberrations or fey or high-level humanoids, we'd have to print a LOT more stat blocks in the last 4–5 adventures, which when you account for the fact that these stat blocks take up SO much room, means that in order for those last adventures to provide enough encounters to take a party up a level, you'd have an adventure that gets into being 30,000 words or more.
This gives justification to the idea of a level cap of 12 - 15, with an "overload" to 20th+ level as a web enhancement. ;)
 
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I have been mulling over my response to this topic ever since I saw the first post. I'm happy to see that Erik and James are here to see what we have to say, as well. Of course, they've always been awesome. :cool:

First: 1-20 can, should, and will be done. No question, as far as I can tell. Sure, shift "focus" toward the mid-level range, but an entire published campaign needs to take characters from low to high.

Second: Different minions. I understand the reasoining behind the use of fiends due to published material and room constraints. Perhaps an appendix now and again introducing a "new" creature that functions as a minion/fodder at the higher levels that can then be referenced multiple times, across multiple adventures?

Third: War. I love the war/invasion/Incursion angle. Political intrigue and would be easy to slip into such a AP, as well.

Fourth: Not (solely) Good v. Evil. I'd love to see some aspects of the AP deal with Law v. Chaos, Neutral v. Neutral. Country versus country, or somesuch.

Fifth: BBEG that is neither big, bad, evil, or a guy. ;) I'd love to see a LN or TN orchestrator of events. I'd love to see a Medium-size, normal person to be responsible. I'd love to see multiple BBEGs with conflicting agendas.

Sixth: Plane/Terrain-hopping. I would like to see this, but with more variety. Arctic/desert/swamp/mountains/etc. would be great to see all together in one AP. In addition, I'd like to see plane-hopping to places other than Evil Planes. Through in a couple netural, require a visit to a "good" plane with goals, though not counter to the PCs, at least not completely aligned.

Seventh: Elementals. I love 'em. Maybe not the Princes, but I would love to see the variety of them that can be used (wierds, arcane casters, et al.), especially as troops in a magical war setting....

Just some of my ideas. Thank you, Paizo staff, for listening!
 

How about an AP for an evil party? :)

Failing that, I could almost see doing something where the party is working for the balance (through a Mordenkainen stand-in, since you couldn't I don't think, use Mordy's actual name). In such a case, you might be able to justify pitting the characters against Celestials, as well as Demons/Devils.
 


Flexor the Mighty! said:
The official D&D adventure magazine can't use Mordenkainen?

Oddly, no.

Erik stated, a while back, that WotC doesn't allow Dungeon to use the most well-known aspects of Greyhawk (e.g. no direct appearance of famous characters, no famous places, etc.), because those are the "default" parts of D&D, and WotC doesn't want those changed, so that the game remains unaltered for new players. That's why, in the Age of Worms Adventure Path, they had to call Tenser "Manzorian," and the Free City of Greyhawk was just "The Free City."

Places and people that aren't that iconic can be used though, hence why we had Alhaster and Prince Zeech in the last AP.
 

jeremy_dnd said:
Sixth: Plane/Terrain-hopping. I would like to see this, but with more variety. Arctic/desert/swamp/mountains/etc. would be great to see all together in one AP.
That, plus it ties the many "environment" books (Stormwrack, etc.) into the AP. WotC always loves when Dungeon "showcases" adventures that will prompt gamers to buy more WotC books.

(Well, it's true. Just sayin'.)
 

Wraith Form said:
That, plus it ties the many "environment" books (Stormwrack, etc.) into the AP. WotC always loves when Dungeon "showcases" adventures that will prompt gamers to buy more WotC books.

(Well, it's true. Just sayin'.)

I do agree with previous posters--it'd be cool to see the AP support, in one way or other, the Complete ______ books' new classes & PrCs. By the time this comes out, Complete Mage will be on bookshelves.....

EDIT: Whoooooops, didn't mean to quote myself.....LOL
 

Whizbang Dustyboots said:
A 1-12 AP that features either the clash of nations (a plot against the kingdom by -- apparently -- rivals from a neighboring kingdom), an old-school Underdark crawl, yuan-ti focused jungle adventure or an urban saga fighting against sinister thieves and assassins.

The clash of nations and the urban saga would rock.

I'll throw in two other ideas...

Foreign invasion (like the coastal invaders of the Farseer trilogy), where PCs have to investigate and figure out what they're after (because it isn't obvious.) while initially roving to various hotspots where the attacks are occuring. Once they know what the objective is, they can undertake an expedition to try and stop things at the source, get whatever the mcguffin is, or do whatever it is that will stop things for good.

The second idea riffs off of the urban saga. Instead of good guys fighting thieves, I'd like something a little darker. Like an underground thieves guild war.
 


GwydapLlew said:
It's a shame that there aren't as many solid, core Fey creatures. I'd love to see an AP centered around them.

Fey were originally going to be the main villains in the Savage Tide Adventure Path, when it was far more of a Lost ripoff.

We ultimately decided to go a different direction, but fey could certainly use more exposure.

--Erik
 

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