What do you want to see in the fourth Adventure Path?

Erik Mona said:
Actually, the original Age of Worms outline was 20 adventures long, so I was with you originally. I ultimately decided that it put too much AP emphasis on the magazine for too long, and decided to stick with the 12-adventure format that seems to be serving us well.

wow, i wonder what those 8 adventures got cut from the AP! i'm sure some of it was folded into the remaining ones...
 

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A neat idea would be an adventure matrix instead of an adventure path. You could have some fairly generic adventures with sidebars "If you are running this as part of the AP..." and how to reuse common NPCs and themes as changes.
 

brainstorm said:
I'd love to see the Terrasque feature prominently in one of the next adventure paths. Maybe have the PCs have to force feed it the Wand of Orcus in the final chapter.

Ooh.... me like! I haven't seen the Tarrasque feature in anything since an old FR Netheril module for 2nd ed. Its return is long overdue.
 

Ok, so heres what I would like.

1. Levels 1-20.
2. No Epic.
3. Keep it standard generic pseudo-medieval in setting.
4. War!
5. Some plane hopping, but not as much as in previous AP's.
6. Political intrique.

A tie in to Red Hand of Doom would be cool.
 

BOZ said:
wow, i wonder what those 8 adventures got cut from the AP! i'm sure some of it was folded into the remaining ones...

There was a lot of intrigue related to the Directing Oligarchy of the City of Greyhawk as well as some stuff with the Thieves' Guild. The "Free City" part would have taken up about a third of the campaign, as I recall. It's been a while, and frankly all of my various projects are sort of running together in my mind.

--Erik
 

Oh, and a complete adventure set in Magepoint dealing with Tenser and his associates.

Essentially, when Wizards of the Coast said "Don't use Greyhawk or Tenser" the choices of what to cut became very clear. I think the AP is better off for it, honestly, although I was pretty frustrated at the time.

--Erik
 



I didn't get a chance to read all of this thread (skipped page 3) so if someone else mentioned this, consider it my "Ditto"

But what about an AP made from re-written/re-vamped classic Dungeon Magazine adventures from 1E and 2E made to fit together?

But please, if you do it, please do a better job than you did on the Mud Sorcerer's Tomb in terms of the artwork.
 


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