What do you want to see in the fourth Adventure Path?

I wouldn't mind seeing some adventure paths that lead, say 3 or 4 AP into one, with the players running 3 of their high level characters at one time. Right now, we just got done with RHoD, and I am running (trying to run, been waiting since Sept 27 for Dungeon 124, 5, 6, 7 from Paizo) AoW, and I'm going to try to paralell the adventure paths together. I think having a eventual "great grand scheme" would be fun. Just my .02.
 

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ruleslawyer said:
Actually, an Underdark AP would be a great idea. No need for dragons, demons, or devils; one could concentrate on kuo-toa, aboleths, illithids, beholders, phaerimm, high-level drow and duergar, githyanki and githzerai illithid-hunting parties, and a variety of advanced oozes, cloakers, and the like. Easily takes you to 20th level, and you can fold in drow and aboleth cities, excursions to the Far Realm, and so forth.

I like this. Something inspired by a combination of A Night Below, Descent into the Depths and even Gates of Firestorm Mountain. Perhaps you could begin with something like the Slave Lords series but have the ultimate powers behind the Slave Lords hidden in the Underdark?

I must admit, I wrote up a campaign outline a year or so ago along these lines set in FR's Shining South.
 

Imruphel said:
I like this. Something inspired by a combination of A Night Below, Descent into the Depths and even Gates of Firestorm Mountain. Perhaps you could begin with something like the Slave Lords series but have the ultimate powers behind the Slave Lords hidden in the Underdark?

It's always invasions from the Underdark. How about reversing that trend for once, and having the surface dwellers attempting to invade the lands below?
 

Cthulhudrew said:
It's always invasions from the Underdark. How about reversing that trend for once, and having the surface dwellers attempting to invade the lands below?
Several people have already sugested a war campaign, and it seems to me that a war in the Underdark would be far easier to genericise than a war one the surface. The only direct effect on the surface might be refugees (svirfnebli or dwarves, maybe).


glass.
 

glass said:
Several people have already sugested a war campaign, and it seems to me that a war in the Underdark would be far easier to genericise than a war one the surface. The only direct effect on the surface might be refugees (svirfnebli or dwarves, maybe).

What would be really interesting, in any kind of war campaign/AP, would be to provide somehow for adventurers on either side of the equation.

It would be slightly easier with an Underdark campaign- where the adventurers could be either pro-Underdark or anti-Underdark.

Probably a bit too complicated for something like this, but I wonder if you could somehow genericize the adventures enough to allow for the possibility of different sides like this? Hmm...
 

Cthulhudrew said:
It's always invasions from the Underdark. How about reversing that trend for once, and having the surface dwellers attempting to invade the lands below?

Interesting...

A powerful elven wizard has toiled for several centuries, and has now developed his solution to the drow problem. He has created a mystical plague that targets those of elven blood. The plague lies dormant until it interacts with the mysterious radiation of the Underdark, whereupon it activates, bringing a slow but certain death to those infected.

Of course, as a result of this, the Underdark explodes into chaos: Deurgar and others take advantage of the weakness of the Drow, the Drow become ever more desperate to find a cure... and what if something goes wrong and surface-dwelling elves become infected?

And where do the PCs stand? Do they allow the genocide of the Drow? Do they try to bring the elven wizard to justice? What is 'justice', anyway? And what if the first adventure involved the PCs performing a 'prisoner exchange' with the Drow, and those 'innoculations' the elves gave them actually made them the original carriers of the plague? Does that make them responsible for it all?
 

Soel said:
Like to see as villians-

Fey (in a nature's revolt sorta thing.)
I'd like to see fey as villains, but I'd prefer the focus to be on the cruel regal elf-like illusionist/enchanter aspect instead of the earthy woodsy nature aspect. More Queen of Air and Darkness and the wild hunt, less dryads and satyrs.
 

One Small Idea...

I was just thinking of a lawful neutral trumpet archon hierophant, she makes an appearance in every adventure, and at the end she is either the BB(Not-Quite)EG(al), or unleashes a monster of legend to serve as the final combatant.

Actually... that could be way cool in itself, a monster of legend BBEG...

Or, or... have the entire campaign be focused around the trumpet archon unleashing monsters of legend on a country or nation that is predominantly chaotic neutral, and manipulating the nearby lawful netural kingdom to back up her plan.

In terms of D&D, wasn't the battle of Law vs. Chaos supposed to be as important in Greyhawk as the one between Good and Evil?

If you drew on elements of what made Greek monsters awesome, you could really have something I think.

For a couple I might use in such a campaign, CR 6 Aranea of Legend, CR 7 Basilisk of Legend, CR 5 Derro of Legend, CR 9 Elasmosaurus of Legend, CR 9 Dragonne of Legend, CR 14 Frost Worm of Legend, CR 8 Girallon of Legend, CR 6 Sea Hag of Legend, CR 10 Lammasu of Legend, CR 6 Minotaur of Legend, CR 5 Giant Owl of Legend, CR 11 Androsphinx of Legend, CR 7 Winter Wolf of Legend. To spread the challenge out a little, most of them would probably have at least a few advanced HD and class levels. This could go with the Tarrasque being the final creature the archon unleashes, because while it wouldn't have the template, it is a monster of legend in and of itself. The first adventure would probably involve the archon uncovering the lair of a monster of legend that actually died, the second adventure a monster like the owl that won't fight, but may give advice and information, and after that they should be high enough level to actually start fighting these creatures.
 
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Count me in as another who would rather see a path from 1-12 than all the way to 20. The same old monsters problem previously discussed is one issue (and though I love demons, we could definately use the break from them), but also it's a matter of available time to play. We don't play weekly (and life is to busy for us to pretend we could) and for our group taking a campaign all the way to 20th level takes so long that it's unlikely to happen. This has made it a lot less likely that I will use any of the existing APs even though I think that they are all great.

Also agree that a more terrestrial campaign with human bad buys would be cool.
 

Cthulhudrew said:
It's always invasions from the Underdark. How about reversing that trend for once, and having the surface dwellers attempting to invade the lands below?
I know I'm just one faceless internet peon, but I would find the above to be too difficult to integrate into my (fairly standard/generic [read: FR]) campaign, and somewhat senseless and uninteresting, to boot. But again, that's just me. I wouldn't want to see such a thing in a Dungeon mag AP, at least (maybe in some 3rd party PDf or something).

"It's always invasions from the Underdark" for a reason.
 

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