Remathilis
Legend
So all the talk about Ravnica, Eberron, and future campaign settings WotC might be releasing in 2019 has got me thinking; what is the minimum requirements for a setting to be supported? What elements are needed for a setting to be considered “usable”, let alone complete. Maps, races, monsters, geographic info, etc? What does a good setting need before you’d consider running it.
Please vote for the things a setting would need before you would consider using it. That is, any setting guide for a new or classic setting would need the following info for you to consider it “supported” in 5e without referring to outside or older-edition sources; its usable “as is”.
Options Include:
Please vote for the things a setting would need before you would consider using it. That is, any setting guide for a new or classic setting would need the following info for you to consider it “supported” in 5e without referring to outside or older-edition sources; its usable “as is”.
Options Include:
- World Map: A map of the entire world, or at least the entire known world.
- Races: New races plus where any existing races do/don’t fit.
- Classes: New classes or subclasses, plus a guide on the role each class fills in a setting (if any)
- Religion: Info on the Gods, forces, and religions of the setting.
- Nations: A description, in brief of in detail, of the major nations, kingdoms, or politics of the setting
- Culture: Description of different ethnicities, cultural norms, languages, and common info the people know
- Equipment: Info on what items are or aren’t for sale; including new items, weapons, or armors.
- Calendar: A description of time-tracking in the world.
- Starting Region: Detailed description of a starting area (town, region, city, or like) that the DM can start a campaign in.
- Magic: How magic works (or works differently) in the setting. Includes spells and items.
- Monsters: New monsters and info on common monsters (or monsters absent)
- Organizations; Powerful groups of people; guilds, churches, and factions the PCs can join or oppose
- Starting Adventure: A mini adventure to whet the PCs whistle for the setting and sets the tone.
- Variant Rules: What deviations from the normal Core Rules are needed to use the setting.