A while back I posted a thread on "What does it take for an RPG to die?".
Now I want to flip the question. What does a "successful" RPG look like?
With Daggerheart just released, Shadowdark having completed a gangbuster Kickstarter, MCDM's Flee Mortals coming out soon, Dragonbane running their own Kickstarter, a new Player's Guide 2 for Tales of the Valiant Kickstarting right now, 13th Age v2 on the verge of release – we're seeing a lot of movement from a lot of different systems.
A common statement is that these never really compete with, much less beat, D&D. Ok, but who cares? Is that what success has to look like?
Obviously not. There have been hundreds of RPGs published for fifty years – some quite successful and some not.
So what, to you, does a successful RPG look like? How do you judge whether an RPG has caught on or not? What measures, metrics, or vibes (as the kids say these days) do you use to determine if an RPG was successful?
Now I want to flip the question. What does a "successful" RPG look like?
With Daggerheart just released, Shadowdark having completed a gangbuster Kickstarter, MCDM's Flee Mortals coming out soon, Dragonbane running their own Kickstarter, a new Player's Guide 2 for Tales of the Valiant Kickstarting right now, 13th Age v2 on the verge of release – we're seeing a lot of movement from a lot of different systems.
A common statement is that these never really compete with, much less beat, D&D. Ok, but who cares? Is that what success has to look like?
Obviously not. There have been hundreds of RPGs published for fifty years – some quite successful and some not.
So what, to you, does a successful RPG look like? How do you judge whether an RPG has caught on or not? What measures, metrics, or vibes (as the kids say these days) do you use to determine if an RPG was successful?