• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

what does 'immune to magic' include?


log in or register to remove this ad

DanMcS

Explorer
Dracuwulf said:
what does immune to magic include? spells, spell-like abilities, and supernatural abilities, and thats it? what about items?

There are many kinds of items. If you mean, like, a magic sword, immunity to magic doesn't cover that, because the magic is acting on the sword. If you mean like a wand of fireballs, no, fireballs from the wand would not affect a critter immune to magic.
 


3d6

Explorer
What "immune to magic" ability are you asking about? In the case of golems, it means that they are unaffected by anything that is blocked by spell resistance. Thus, a golem is immune to most spells and spell-like abilities as well as some magic items. They are not immune to supernatural abilities.
 

Sejs

First Post
*nod* what is this in reference to?

If we're talking Golems, it means infinite and unbeatable SR. If a spell or effect doesn't allow SR then it still works.


If we're not talking about Golems, then this would give a good guideline to start from. Generally (there are exceptions, of course) if a spell interacts directly with the creature it allows SR and/or a broad, over-arching "immunity to magic" should apply. Examples: fireball, charm, teleport, healing. If the spell doesn't interact with the creature, but instead makes or does something that the creature has to subsequently deal with, then no immunity should apply. Examples: wall of iron, rock to mud, obscuring mist, summon monster.

Other abilities just use the same model. Spell-like abilities are easy because.. well.. they're spell so they have stat blocks. Supernatural abilities, again the same - if the magic interacts with the target, then its immune (example: a dragon's breath weapon), if the magic doesn't interact with the target, then it functions as normal (example: a creature's regeneration ability). For magic items, if the magic is contained in the item (like a weapon's enhancement bonus), it should still work. If the magic has to work on the creature (like a weapon's flaming ability, or charges from a wand) then it shouldn't.
 

Iku Rex

Explorer
3d6 said:
They are not immune to supernatural abilities.
"Golems have immunity to most magical and supernatural effects."-- 3.5 MM (SRD)

(This is probably an error, but then again they didn't put it in the errata.)
 

Philip

Explorer
Iku Rex said:
"Golems have immunity to most magical and supernatural effects."-- 3.5 MM (SRD)

(This is probably an error, but then again they didn't put it in the errata.)

Its probably a holdover from 3.0. In 3.0 Stone Golems were immune to a Red Dragon's breath, nowadays they can be killed by alchemists fire. Ah well.... :\
 

Voidrunner's Codex

Remove ads

Top