[MENTION=6801328]Elfcrusher[/MENTION] said
"Maybe that also happens, but some have argued pretty explicitly that they think the adjudication of anything important should fall to the dice using ability/skill mechanics, and that no cleverness on the part of the player should alter the probabilities. That, for example, "I disarm the trap" with no description should have exactly the same odds of disarming the trap as proposing a clever and logical way of doing so."
It would be nice to have cites for this claim. However, so far I dont think I have seen this on the challenge the character side. I am pretty sure many or most have at one point of another explicitly said that either advantage or disadvantage can come from the choices made by the player.
Do you have examples from this thread?
Or is this one of those pretending extremes?
"Maybe that also happens, but some have argued pretty explicitly that they think the adjudication of anything important should fall to the dice using ability/skill mechanics, and that no cleverness on the part of the player should alter the probabilities. That, for example, "I disarm the trap" with no description should have exactly the same odds of disarming the trap as proposing a clever and logical way of doing so."
It would be nice to have cites for this claim. However, so far I dont think I have seen this on the challenge the character side. I am pretty sure many or most have at one point of another explicitly said that either advantage or disadvantage can come from the choices made by the player.
Do you have examples from this thread?
Or is this one of those pretending extremes?