doctorbadwolf
Heretic of The Seventh Circle
Really?
I've got a stack of D&D modules from pretty much every edition that would disagree with you.
Lol OK which fifth edition modules assume murder hobos and in what way do they indicate that assumption?
Really?
I've got a stack of D&D modules from pretty much every edition that would disagree with you.
Lol OK which fifth edition modules assume murder hobos and in what way do they indicate that assumption?
Well, let's see, I just played through the first Tales of the Yawning Portal adventure - Sunless Citadel, where the primary motivation for going into the home of a bunch of goblins and kobolds is to murder as many as you can and steal everything that isn't nailed down.
Started playing 5e with Lost Mines of Phandelver, again, your entire motivation for traveling pretty much anywhere is to kill whatever is living there and take its stuff. I mean, you start off the adventure on the road, get attacked by goblins which you follow home and murder en masse.
Now, considering that the term is a LOT older than just 5e, why would we limit ourselves to solely 5e modules when discussing the term? Not really sure what your point is. But, since murderhoboing as a baseline certainly exists in 5e modules, just like it does in every other edition's modules, I'm frankly flabbergasted as to what the issue here is.
Murderhoboes just describes a fairly beer and pretzel, kick in the door style of campaign. I LIKE that style of campaign from time to time. Nothing wrong with it. Tons of fun and a nice light hearted, campy break.
Sometimes I like great movies, and sometimes I like schlock.
OK, got that.When I talk about "murderhobos vs mercenaries" I'm talking about characters for whom the majority of their existence (say, 75%) is based around a lifestyle of killing on whimsy vs a lifestyle of profit via death.
So...er...you run an evil campaign but you won't let the PCs be, by your definition, evil?Well, considering I'm speaking from what I've experienced as a DM who doesn't run evil campaigns, and a player who doesn't play in evil campaigns, I certainly have not witnessed people playing a "murderous campaign" or an "evil campaign". So, I'd appreciate it if you wouldn't tell me I don't know what I'm looking at or playing in, because I'm certainly not telling you or anyone else that their own experiences are incorrect.
The singular evil campaign I do run (my Drow campaign I've mentioned before) I an incredibly picky with my players because while murder may be a regular part of life in the Underdark, it is most decidedly not a murderhobo campaign.
I don't think I'm reading this right, because to me it says that killing for whimsy (as defined above) is not OK but killing for xp acquisition is.I separated whimsy from XP acquisition for a reason. The delineation is important.
You've said you won't run a murderhobo campaign. What about a mercenary campaign, or a holy crusader campaign?Every party wants XP and loot. Every. Last. One.
Murderhobos get it by killing anything that walks, talks or gets in their way.
Mercanries get it by accepting contracts to kill specific things.
Holy Crusaders get it by killing things that are specifically unholy.
and so on and so forth.
"Something that is simply killable" may still have loot and still give xp, until and unless you as DM houserule that it doesn't.While murderhobos may have the lowest bar, the bar is so low that there is little differentiation in the mind of a murderhobo between something that gives XP and loot and something that is simply killable.
I'd have xp-ed you had you stopped here; because all of this is great!Well, let's see, I just played through the first Tales of the Yawning Portal adventure - Sunless Citadel, where the primary motivation for going into the home of a bunch of goblins and kobolds is to murder as many as you can and steal everything that isn't nailed down.
Started playing 5e with Lost Mines of Phandelver, again, your entire motivation for traveling pretty much anywhere is to kill whatever is living there and take its stuff. I mean, you start off the adventure on the road, get attacked by goblins which you follow home and murder en masse.
Now, considering that the term is a LOT older than just 5e, why would we limit ourselves to solely 5e modules when discussing the term? Not really sure what your point is. But, since murderhoboing as a baseline certainly exists in 5e modules, just like it does in every other edition's modules, I'm frankly flabbergasted as to what the issue here is.
Murderhoboes just describes a fairly beer and pretzel, kick in the door style of campaign. I LIKE that style of campaign from time to time. Nothing wrong with it. Tons of fun and a nice light hearted, campy break.
But you just had to take a shot, didn't ya?Sometimes I like great movies, and sometimes I like schlock.
No, that wasn't my argument, though in some campaigns that may be relevant. But for the most part I'm trying to keep it basic and focus on less complicated D&D.Shidaku, I'm sorry, I did not mean to insult you with pedantics about definitions of murderhobo-ery. Somebody upthread made a comment about "it's not murder if it's done lawfully," but I don't know that that person was you. Still my reaction to that may have slightly colored my response.
And since I consider the term to be, at worst, a loving insult, I don't really mind having such an un-nuanced definition. I realize that, for some people, murderhobo is a more pointed criticism of bad actors in an RPG, but I don't feel that way. It's just a way of playing the game.
"Come, come, Mr. Bond. You enjoy killing just as much as I do."
Lan-"by the time Pippin and Sam got to Mt. Doom they'd become mordorhobos"-efan