Celebrim
Legend
1) I find it interesting how much better the CoC brand is managed than the D&D brand over time. CoC has never really fractured its base or left behind a large portion of its market by having wholly incompatible ideas of what it should be as a game. D&D does this all the time and is still doing it despite 50 years of design time. You'd think by now the technology would have evolved to the point that D&D knew what sort of game it was and didn't need to reinvent itself, but yet the need to reinvent the brand keeps coming up and it keeps shedding money by losing its old customers to knock offs of its older products.
2) There really is getting to be more than a coincidence that initially the even numbered releases of D&D are less well received than the odd numbered releases. (I'm ignoring the many 0.5 releases and counting this present release as 6e.) I can't tell if this is the human nature of the consumer or the human nature of corporations, or maybe a bit of both.
2) There really is getting to be more than a coincidence that initially the even numbered releases of D&D are less well received than the odd numbered releases. (I'm ignoring the many 0.5 releases and counting this present release as 6e.) I can't tell if this is the human nature of the consumer or the human nature of corporations, or maybe a bit of both.