junsey
Villager
Hey everyone,
I’m curious to hear different perspectives from the community about what OSR really means to you. The term gets thrown around a lot, and depending on who you ask, it can mean old-school rules, a certain style of play, a design philosophy, or just a general vibe.
So I’d love to know:
What defines an OSR game for you?
And more importantly:
What do you personally look for when you play one? What aspects do you value the most?
Is it the minimal rules? The high lethality? The focus on player skill over character abilities? The open-ended exploration? The impartial GM? Or maybe it’s the aesthetics and tone?
Also curious to hear thoughts on games that feel OSR in spirit even if they don’t use classic mechanics.
Looking forward to reading your thoughts and experiences. Thanks in advance to anyone who shares.
I’m curious to hear different perspectives from the community about what OSR really means to you. The term gets thrown around a lot, and depending on who you ask, it can mean old-school rules, a certain style of play, a design philosophy, or just a general vibe.
So I’d love to know:
What defines an OSR game for you?
And more importantly:
What do you personally look for when you play one? What aspects do you value the most?
Is it the minimal rules? The high lethality? The focus on player skill over character abilities? The open-ended exploration? The impartial GM? Or maybe it’s the aesthetics and tone?
Also curious to hear thoughts on games that feel OSR in spirit even if they don’t use classic mechanics.
Looking forward to reading your thoughts and experiences. Thanks in advance to anyone who shares.