Tony Vargas
Legend
Part of 5e's mission is to support many play styles. But, what does "support" really mean? That is, in the context of a system "supporting" a play style.
(For purposes of this poll, 'play style' can mean whatever works for you - whether that's GNS or CaW/CaS or roll vs role or even just "the way I play the game" without examining what that 'way' is.
I'm interested in what people mean by 'support,' when they complain that a game doesn't 'support' what they want to do.)
I'll add clarifications to the choices in this post, if anyone has questions or objections:
(For purposes of this poll, 'play style' can mean whatever works for you - whether that's GNS or CaW/CaS or roll vs role or even just "the way I play the game" without examining what that 'way' is.
I'm interested in what people mean by 'support,' when they complain that a game doesn't 'support' what they want to do.)
I'll add clarifications to the choices in this post, if anyone has questions or objections:
- The game works smoothly when I play it in my prefered style.
- Others can play in their styles at the same table without getting in the way of my style.
- The game mechanically rewards my play style. 'Rewards' would be actual mechanical benefits - bigger bonuses, more abilities, greater effectiveness. In retrospect, I guess this is a player PoV thing.
- The game mechanically
punishesdiscourages play styles I dislike. 'Discourages' would be the polar opposite of 'rewards,' adopting a disfavored play style reduces your effectiveness - penalties, loss of actions, loss of options, etc... - Playing the game by the rules-as-written naturally leads to playing it in the style I prefer. That is, leads anyone playing it naturally to that particular style.
- Optional rules allow me, as a player, to customize it to better fit the style in which I play.
- Optional rules allow me, as a DM, to customize it to encourage the style I prefer my players to use. 'Encourage' here would be much like 'reward' above, the system grants advantages to PCs if the player adopts the preferred style
- The system is rules-light enough for me, as a DM, to impose a style upon it by adding and modifying rules on the fly.
- The system is open to modification, by the DM, to support a style in one or more of the above ways.
- Other (please elaborate in a reply)
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