But the point of alternate features is basically something you can swap in or out and is theoretically balanced. Like a different Fighting Style.
The sorcerer tweak is the opposite, as it’s just outright better. It’s not an alternate feature, it’s a replacement.
Yeah. It’s not game breaking by any means.He was just throwing it out there, but he seemed to think it was a balance-neutral suggestion.
I would love a book that covers the very common and classic troupes that many many groups experience.
Example: Barbarian says "I want to break down the door!". Having a table of good DC for various door types....or for the crazy people who try to break down the wall around the door because the door is too well made.
Chases are a thing the DMG covers a bit, but there is more to do there.
Interrogating a prisoner
Escaping from Jail
Dealing with the surprise of meeting the enemy in a forest
etc
So many common moments that most Dnd players go through. It would be great to have a toolbox book that has specific rules or suggestions tailored for each scenario.
So, what I would personally like?
I would like a few sourcebooks/campaign books with themed options. Specifically, Al-Qadim and Kara-Tur (Oriental Adventures).
On the one hand, I think this would be magical, amazing, and (especially for younger players) open up worlds of imagination and further exploration. I know that we've got some inklings of flavor in the published subclasses, but I want thematic wholes. I still remember how the publication of OA led me down an amazing and awesome rabbit hole of play and discovery.
On the other hand ... it would have to be approached with care because times have changed. Pretty sure you can't just call a book Oriental Adventures anymore, and for good reason. Still, it would be amazing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.