Hussar
Legend
I've been reading Quasqueton's module threads about whether this or that module is well designed or not. During the Keep on the Borderlands one, I realized something: What does the question really mean? How do you determine if a gaming product is well designed? What criteria do we use?
It became very obvious that I was running from a different playbook than many on that thread. Which is fine. But, I'm curious. How do you define a well designed gaming product - whether module, source book or whatever?
Me, this is how I define "well designed" ((which in no way, shape or form should be taken as any sort of statement of universal value - merely and only my opinion.)) I have three basic criteria that I apply to a book when I decide whether it's well designed or not.
That's my criteria. What's yours?
It became very obvious that I was running from a different playbook than many on that thread. Which is fine. But, I'm curious. How do you define a well designed gaming product - whether module, source book or whatever?
Me, this is how I define "well designed" ((which in no way, shape or form should be taken as any sort of statement of universal value - merely and only my opinion.)) I have three basic criteria that I apply to a book when I decide whether it's well designed or not.
- 1. How easy is it to use this book? How much work do I have to do in order to use this in my game? To me, the best design would be a book that I read, and then immedietely use with no changes. The more work I feel I have to do in order to use X in my game, the more poorly it is designed.
- 2. Editing and production values. This is a big one for me. Typos are brutal and make it hard for me to read. Mislabeling entries causes all sorts of problems in the game. While I'm not terribly concerned about artwork and the like, it is nice and part of this is, can I actually read what's on the page? If they use funky colors in the background that makes the text hard or impossible to read, then it is a poorly designed product.
- 3. Mechanical accuracy. Again, if the mechanics in the product are screwed up, fix it before selling it. The best designed books don't need errata.
That's my criteria. What's yours?