Hussar
Legend
RFisher said:Agreed.
In fact, I've started at least one thread around here to try to begin identifying & naming the different things different people want from modules, but they didn't go anywhere.
While I think it would be possible to come pretty close to an "all things to all people" sort of module, I'm not sure how practical it would be. At the least, though, it'd be nice if we had even a rough classification system so modules could have something on the cover that would give you a rough idea of whether it is aimed at your needs or someone else's.
I could certainly get on board with that. For example, some modules, particularly early ones, served a pedagogical function (or attempted to) and tried to teach new DM's how to make adventures. Others served as story boards to further particular campaign setting plots (Time of Troubles for example). Others were straight up dungeon crawls and so on.
I notice that Paizo's new line of designators for the Game Mastery Line is a step in this direction:
Paizo Blog said:These alphanumeric designators hearken back to the old way of numbering modules from the earliest days of RPGs. With a few exceptions (the A, D, G, and Q series, for example) the older module lines used their alphanumeric designators to denote adventures of a similar nature that aren't related. Don't think of any series designator we've announced so far as being a set of sequels you can run one after another. Consider each adventure separately unless it specifically calls itself a sequel to an earlier adventure. The designator is just there to tell you what kind of adventure to expect, with the number telling you the order in which we published it.
What, then, do the designators mean?
D is for Dungeon. These adventures take place primarily in a dungeon, whether that means an underground complex or some other kind of self-contained area for PCs to explore.
E is for Event. These adventures focus on some kind of event you can place anywhere you want, such a jousting tournament, a royal wedding, or (as in the example of E1) a carnival. Although all E adventures will be set somewhere in our campaign setting, they are the easiest to place anywhere you want or need them.
J is for Journey. These adventures either focus on a journey to some exotic locale or else deal with what you find once you get to such an interesting place. (J1 takes place in Osirion, the Egypt analog of Golarion.)
U is for Urban. These adventures take place in cities and focus on the kinds of adventures you can only have when surrounded by thousands of other people. (U1 occurs in a wealthy district of Absalom, one of the largest cities on Golarion.)
W is for Wilderness. These adventures occur in the wild places of the world. You might have a hint of civilization in a W adventure, but the main focus is on the untamed areas. (PCs in W1 attempt to civilize Bloodsworn Vale.)
I wonder if a further classification system would be useful as well - designations denoting difficulty for example - both in encounters and in running the module. You might get a W module ranked 8 (out of 10) for lethality and 4 (out of 10) for difficulty of use. Something like that.