The Shaman said:
A well-designed adventure module sets the stage, and that's all.
One of my favorite modules for any genre is Lost Abbey of Calthonwey. It is a classic site-based adventure, a (seemingly) abandoned abbey and an associated dungeon. There is a brief adventure background for the dungeon master, and a room by room description of the abbey and its inhabitants, including the monks who escaped the massacre that befell their brothers and the lich and its minions that caused it.
And that's it.
No description of what the different NPCs will do when the adventurers arrive, no flowchart of relations between the NPCs, no series of events building to a final encounter with the lich in its lair, no plot or story at all beyond the initial set-up. All of that is left to the dungeon master to create. The adventure presents the inhabitants and their environs, and the dungeon master supplies the rest. The beauty of it lies in the fact that the game master has so much to work with - the orcs living in the abandoned abbey, the lich and his minions, the monks who are sworn to destroy him (and have been granted immortality for that purpose), various monsters living in different portions of the abbey and its underchambers in a reasonable fantasy ecology, other adventurers who visited the abbey before the player characters arrive. It's brilliant, and it's exactly what I look for in an adventure as a referee: it inspires my imagination to discover what happens next, instead of laying it out for me.
The
Lost Abbey of Calthonwey was the first AD&D-esque module that I ever went through. It was nothing less than amazing!
I was a 1st level C/R/MU, under the patronage of a 6th level Ranger. I remember that the higher level PCs (including my patron) were killed in an ambush in a hallway, and I had to be "held by the hand" by the NPCs through much of the module. We spent most of the time going around in circles, falling into one ambush or trap after another. ----- It doesn't sound like much, but it was the most memorable, well thought out module that I ever went through. I "retired" that particular character after that module, but I never forgot the experience.
I went on to play an Elvish F/MU for many years, and eventually became knowledgeable enough of the game to be a DM. I was pretty good at it, so the PCs told me, but never as good as the DM under whom I learned the game.
I consider myself fortunate to have learned the game under this excellent DM. Of course, this was many moons ago...back in high school.
I was also fortunate enough to convince my former DM to let me make a photocopy (relatively new technology back then) of
Lost Abbey of Calthonwey. At some point, every person (for which I was DM) went through it. Some made it further through than others (1-2 even made it through to the end), but everyone came out of the experience remembering it as fondly as I did.
I read your comments from 2006, as well as those from a few other forums, and I see that this module affected others in about the same way that it did for me.
Every once in a while, I go back through my old dusty boxes of AD&D materials. I may not go through everything in detail, but I invariably pick up that copy of
Lost Abbey of Calthonwey and go through it from cover to cover.
It was probably one of the best modules that ever came out of the game.