JVisgaitis
Explorer
This is a pretty subjective question, but here's the criteria we use when designing products:
1. Is the product applicable for a wide audience and is it easy to use without doing a lot of prep work? (Granted a focused product isn't poorly designed, but I said its subjective and these are my guidelines...
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2. Are the mechanics solid and do they conform well to the existing ruleset? (Unbalanced play kills a product for novice DMs and Players, so this is really important to me).
3. Does the product have kick @$$ art? (Again, bad art doesn't necessarily mean a bad product, but I prefer to have good art and if I don't, I'd rather art that doesn't distract me from reading the book.)
4. Most importantly, is it fun? (A sourcebook with a wide audience, solid mechanics, and great art doesn't mean anything if it isn't fun.)
1. Is the product applicable for a wide audience and is it easy to use without doing a lot of prep work? (Granted a focused product isn't poorly designed, but I said its subjective and these are my guidelines...

2. Are the mechanics solid and do they conform well to the existing ruleset? (Unbalanced play kills a product for novice DMs and Players, so this is really important to me).
3. Does the product have kick @$$ art? (Again, bad art doesn't necessarily mean a bad product, but I prefer to have good art and if I don't, I'd rather art that doesn't distract me from reading the book.)
4. Most importantly, is it fun? (A sourcebook with a wide audience, solid mechanics, and great art doesn't mean anything if it isn't fun.)