I haven't played Gamma World in who-knows-how-long. Used to adore it as a kid. I fell in love with the concept of playing a -- yes, I'll admit it -- X-man-like mutant, even on an grungy post-apocalyptic world. I was able to grab a game or two in college, but the strongest memory I have before that was trying to convince my high school friends that their PCs couldn't simply ingest every random mutagen they stumbled across. Very frustrating. Piles of dead PCs didn't matter to them; and I lacked the skills necessary to move the game along.
So I'm curious what shape your GW (or GW-like) games have taken. Have you been part of an ongoing campaign, and if so, what was your overall motivation to keep your PC moving?
So I'm curious what shape your GW (or GW-like) games have taken. Have you been part of an ongoing campaign, and if so, what was your overall motivation to keep your PC moving?