Chacal
First Post
Chacal said:Do you happen to have the link for his method ?
Chacal
Nevermind,
I managed to overcome my lazyness and just googled it
http://personal.nbnet.nb.ca/shadows/Handbook/ECLcalc.html
Chacal
Chacal said:Do you happen to have the link for his method ?
Chacal
That's just an automated version of it. Look here for the version that has the actual numbers he came up with for all factors.Chacal said:Nevermind,
I managed to overcome my lazyness and just googled it
http://personal.nbnet.nb.ca/shadows/Handbook/ECLcalc.html
Leopold said:Size:+1
Stats:+1
Skills:+1
Bonus feats:+1
Hit Dice: +2
Yep, their people-parts are man-sized, so no extra reach. I could include extra lifting/hauling, similar to a horse, as well as notes on lance charges etc... Perhaps the Barding limitations (armr costs X2or something) could offset this.Spatzimaus said:Well, let's try the Soldarin method again:
AHRN-AHM
Hit dice (2, giant?): +1.0
(You said they gain the BAB from these as usual, but you didn't say which type of HD they were. Monstrous Humanoid is d10, so it'd have to be Giant or Humanoid or something...)
Well, I had figured D 8s, but they are Monsterous humanoids, so D10 might be in order
Size (Large): +1.0
Physical stats (+8): +0.8
Mental stats (-2): -0.1
Skill bonuses (+14): +0.7
(unless you meant that these are what he'll spend his Giant HD skill points on?)
No, I gave each race skill bonuses just as the PH races have them, though truth be told, I changed them all as well, though in a very minor (more flavor-oriented) way
Scent: +0.2
Bonus Feat: +0.2?
Natural attacks: +0.2 (probably should be higher)
Total: 4.0, so ECL +4, which means LA +2. If the skill points are from the HD then it'd be ECL +3.
You just can't underestimate how much being Large is worth. An extra 5' of reach with every weapon is HUGE.
The fact that he's Favored Class: Druid makes it a little better, but I'd still rather play him as a straight Ranger or Barbarian instead. He wouldn't do well as a straight Druid; a loss of 3 or 4 caster levels puts him way behind the curve, and wildshaping would mean giving up his great physical stats. I've played a race with Favored Class: None, it's not that bad to be forced to single-class, which is what'd happen here.
They are the stewards of the Sidhe, whom I have set up as quasi Gods on hiatus, thoug recently returned to the World to fight their ancient Nemesis, the Fymiori (I grifed names from Celtic Mythology, though not their actual representation, though Celtic Mythology is a sketchy and vague one, actually...), Anyways, I pictured most of them being Druid or Druid/Rangers, since they hunt the Tainted races touched by the Fymiori befre their banishment ages past. Is their an ECL mod for giving 2 favored classes?
SHESANAR
Again, the same issues.
HD (2, giant): +1.0
Size (Large): +1.0
Physical stats (+6): +0.6
Mental stats (-2): -0.1
Skill bonuses (+8 general, +4 conditional): +0.5
Bonus Feats (2, but one of them is Endurance, which not only stinks, it's gained by all Rangers at level 3 now so it overlaps with your favored class): +0.2
Total: +3.2, so clearly ECL 3.
The other, more general comment is a flavor one. If the Shesanar are Centaurs, add something related to that. Maybe they can't wear normal armors, and instead use something closer to the barding rules. But, since their humanoid parts are human-sized, they don't get the extra reach and use medium-sized weapons.
Spatzimaus said:Anyway, back to the original point, I think you should tweak these a bit more, adding some more flavor. Give the Centaurs a 50' or 60' base movement (horse speed) instead of the 40' they'd have for being Large. Instead of Weapon Focus, just give them proficiency in those weapons (like an Elf).
Give the wolfmen a little Natural Armor or DR 1/silver or something. Instead of Scent, give them the Minor Scent ability (it's like Scent, but less range and higher DCs) with the ability to upgrade to full Scent using a Feat.
And so on.